public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight) { TextureRegion region = new TextureRegion(texture); return region.Split(tileWidth, tileHeight); }
public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight) { TextureRegion region = new TextureRegion(texture); return(region.Split(tileWidth, tileHeight)); }