internal RenderTarget2DHelper(GFXService _GFXService, bool useMultiSampling) { GetGFXService = _GFXService; UseMultiSampling = useMultiSampling; CreateNewRenderTarget2D(useMultiSampling); }
internal RenderTargetManager(GFXService _GFXService) { GetGFXService = _GFXService; RenderTargets = new Dictionary <string, RenderTarget2DHelper>(); }