protected override void Initialize() { _viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, 800, 480); _camera = new Camera2D(_viewportAdapter) { //Zoom = 0.5f, Origin = new Vector2(400, 240), //Position = new Vector2(408, 270) }; Window.AllowUserResizing = true; Window.ClientSizeChanged += (s, e) => _viewportAdapter.OnClientSizeChanged(); SetUpInput(); base.Initialize(); }
protected override void Initialize() { _fpsCounter = new FramesPerSecondCounter(); _viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, 800, 480); _camera = new Camera2D(_viewportAdapter) { MinimumZoom = 0.5f, MaximumZoom = 2.0f, Zoom = 0.5f, Origin = new Vector2(400, 240), Position = new Vector2(408, 270) }; Window.AllowUserResizing = true; Window.ClientSizeChanged += (s, e) => _viewportAdapter.OnClientSizeChanged(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here fpsCounter = new FramesPerSecondCounter(); viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, Settings.ResolutionWidth, Settings.ResolutionHeight); camera = new Camera2D(viewportAdapter) { Zoom = 1f }; IsMouseVisible = true; //Window.AllowUserResizing = true; Window.ClientSizeChanged += (s, e) => viewportAdapter.OnClientSizeChanged(); DatabaseConnector.SetConnectionString(Settings.ServerName, Settings.Username, Settings.Password, Settings.DatabaseName); base.Initialize(); }