protected override void Initialize()
        {
            _viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, 800, 480);
            _camera = new Camera2D(_viewportAdapter)
            {
                //Zoom = 0.5f,
                Origin = new Vector2(400, 240),
                //Position = new Vector2(408, 270)
            };

            Window.AllowUserResizing = true;
            Window.ClientSizeChanged += (s, e) => _viewportAdapter.OnClientSizeChanged();
            
            SetUpInput();

            base.Initialize();
        }
Ejemplo n.º 2
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        protected override void Initialize()
        {
            _fpsCounter = new FramesPerSecondCounter();
            _viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, 800, 480);
            _camera = new Camera2D(_viewportAdapter)
            {
                MinimumZoom = 0.5f,
                MaximumZoom = 2.0f,
                Zoom = 0.5f,
                Origin = new Vector2(400, 240),
                Position = new Vector2(408, 270)
            };

            Window.AllowUserResizing = true;
            Window.ClientSizeChanged += (s, e) => _viewportAdapter.OnClientSizeChanged();

            base.Initialize();
        }
Ejemplo n.º 3
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            fpsCounter = new FramesPerSecondCounter();
            viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, Settings.ResolutionWidth, Settings.ResolutionHeight);
            camera = new Camera2D(viewportAdapter)
            {
                Zoom = 1f
            };
            IsMouseVisible = true;

            //Window.AllowUserResizing = true;
            Window.ClientSizeChanged += (s, e) => viewportAdapter.OnClientSizeChanged();
            DatabaseConnector.SetConnectionString(Settings.ServerName, Settings.Username, Settings.Password, Settings.DatabaseName);
            base.Initialize();
        }