public override ProcessInfo[] GetAttachableProcesses() { return(UnityProcessDiscovery.GetAttachableProcessesAsync().Select(p => new ProcessInfo(p.Id, p.Name)).ToArray()); }
public SoftDebuggerStartInfo GetUnitySoftDebuggerStartInfo(long processId) { var attachInfo = UnityProcessDiscovery.GetUnityAttachInfo(processId, ref currentConnector); return(new SoftDebuggerStartInfo(new SoftDebuggerConnectArgs(attachInfo.AppName, attachInfo.Address, attachInfo.Port))); }