public override ProcessInfo[] GetAttachableProcesses()
 {
     return(UnityProcessDiscovery.GetAttachableProcessesAsync().Select(p => new ProcessInfo(p.Id, p.Name)).ToArray());
 }
コード例 #2
0
        public SoftDebuggerStartInfo GetUnitySoftDebuggerStartInfo(long processId)
        {
            var attachInfo = UnityProcessDiscovery.GetUnityAttachInfo(processId, ref currentConnector);

            return(new SoftDebuggerStartInfo(new SoftDebuggerConnectArgs(attachInfo.AppName, attachInfo.Address, attachInfo.Port)));
        }