public NodeBacktrace(NodeDebuggerSession session, long threadId, int count, ResultData firstFrame) { fcount = count; this.threadId = threadId; if (firstFrame != null) this.firstFrame = CreateFrame (firstFrame); this.session = session; }
public DebuggerSession CreateSession() { NodeDebuggerSession ds = new NodeDebuggerSession (GetNodePath ()); /* ds.Disposing += delegate { if (console != null && !console.IsCompleted) { console.Cancel (); console = null; } }; */ return ds; }
public NodeDissassemblyBuffer(NodeDebuggerSession session, long addr) : base(addr) { this.session = session; }