상속: Mono.Debugging.Client.DebuggerSession
예제 #1
0
 public NodeBacktrace(NodeDebuggerSession session, long threadId, int count, ResultData firstFrame)
 {
     fcount = count;
     this.threadId = threadId;
     if (firstFrame != null)
         this.firstFrame = CreateFrame (firstFrame);
     this.session = session;
 }
        public DebuggerSession CreateSession()
        {
            NodeDebuggerSession ds = new NodeDebuggerSession (GetNodePath ());
            /*
            ds.Disposing += delegate {
                if (console != null && !console.IsCompleted) {
                    console.Cancel ();
                    console = null;
                }
            };
            */

            return ds;
        }
예제 #3
0
 public NodeDissassemblyBuffer(NodeDebuggerSession session, long addr)
     : base(addr)
 {
     this.session = session;
 }