void OnBreakpointStatusChanged(object s, BreakEventArgs args) { lock (slock) { if (started) { UpdateBreakEventStatus(args.BreakEvent); } } }
void OnBreakpointRemoved(object s, BreakEventArgs args) { lock (slock) { if (started) { RemoveBreakEvent(args.BreakEvent); } } }
void OnBreakpointModified(object s, BreakEventArgs args) { lock (slock) { if (started) { UpdateBreakEvent(args.BreakEvent); } } }
void OnBreakpointAdded(object s, BreakEventArgs args) { lock (slock) { if (started) { AddBreakEvent(args.BreakEvent); } } }
void OnBreakpointStatusChanged (object s, BreakEventArgs args) { lock (slock) { if (started) UpdateBreakEventStatus (args.BreakEvent); } }
void OnBreakpointModified (object s, BreakEventArgs args) { lock (slock) { if (started) UpdateBreakEvent (args.BreakEvent); } }
void OnBreakpointRemoved (object s, BreakEventArgs args) { lock (breakpoints) { if (adjustingBreakpoints) return; } lock (slock) { if (started) RemoveBreakEvent (args.BreakEvent); } }
void OnBreakpointAdded (object s, BreakEventArgs args) { lock (breakpoints) { if (adjustingBreakpoints) return; } lock (slock) { if (IsConnected) AddBreakEvent (args.BreakEvent); } }
void OnBreakpointRemoved (object s, BreakEventArgs args) { lock (slock) { if (started) RemoveBreakEvent (args.BreakEvent); } }
void OnBreakpointAdded (object s, BreakEventArgs args) { lock (slock) { if (started) AddBreakEvent (args.BreakEvent); } }