Пример #1
0
 void OnBreakpointStatusChanged(object s, BreakEventArgs args)
 {
     lock (slock) {
         if (started)
         {
             UpdateBreakEventStatus(args.BreakEvent);
         }
     }
 }
Пример #2
0
 void OnBreakpointRemoved(object s, BreakEventArgs args)
 {
     lock (slock) {
         if (started)
         {
             RemoveBreakEvent(args.BreakEvent);
         }
     }
 }
Пример #3
0
 void OnBreakpointModified(object s, BreakEventArgs args)
 {
     lock (slock) {
         if (started)
         {
             UpdateBreakEvent(args.BreakEvent);
         }
     }
 }
Пример #4
0
 void OnBreakpointAdded(object s, BreakEventArgs args)
 {
     lock (slock) {
         if (started)
         {
             AddBreakEvent(args.BreakEvent);
         }
     }
 }
Пример #5
0
		void OnBreakpointStatusChanged (object s, BreakEventArgs args)
		{
			lock (slock) {
				if (started)
					UpdateBreakEventStatus (args.BreakEvent);
			}
		}
Пример #6
0
		void OnBreakpointModified (object s, BreakEventArgs args)
		{
			lock (slock) {
				if (started)
					UpdateBreakEvent (args.BreakEvent);
			}
		}
Пример #7
0
		void OnBreakpointRemoved (object s, BreakEventArgs args)
		{
			lock (breakpoints) {
				if (adjustingBreakpoints)
					return;
			}
			lock (slock) {
				if (started)
					RemoveBreakEvent (args.BreakEvent);
			}
		}
Пример #8
0
		void OnBreakpointAdded (object s, BreakEventArgs args)
		{
			lock (breakpoints) {
				if (adjustingBreakpoints)
					return;
			}
			lock (slock) {
				if (IsConnected)
					AddBreakEvent (args.BreakEvent);
			}
		}
Пример #9
0
		void OnBreakpointRemoved (object s, BreakEventArgs args)
		{
			lock (slock) {
				if (started)
					RemoveBreakEvent (args.BreakEvent);
			}
		}
Пример #10
0
		void OnBreakpointAdded (object s, BreakEventArgs args)
		{
			lock (slock) {
				if (started)
					AddBreakEvent (args.BreakEvent);
			}
		}