// //ORIGINAL LINE: Ogre::MeshPtr transformToMesh(const string& name, const Ogre::String& group = "General") const // public MeshPtr transformToMesh(string name, string group) { //Mogre.SceneManager sceneMgr = Root.Singleton.GetSceneManagerIterator().Current; Mogre.SceneManagerEnumerator.SceneManagerIterator item = Root.Singleton.GetSceneManagerIterator(); item.MoveNext(); Mogre.SceneManager sceneMgr = item.Current; item.Dispose(); Mogre.ManualObject manual = sceneMgr.CreateManualObject(name); manual.Begin("BaseWhiteNoLighting", RenderOperation.OperationTypes.OT_TRIANGLE_LIST); foreach (var it in mVertices) { manual.Position(it.mPosition); manual.TextureCoord(it.mUV); manual.Normal(it.mNormal); } foreach (var it in mIndices) { manual.Index((ushort)it); } manual.End(); Mogre.MeshPtr mesh = manual.ConvertToMesh(name, group); sceneMgr.DestroyManualObject(manual); return(mesh); }
// //ORIGINAL LINE: MeshPtr realizeMesh(const string& name ="") public MeshPtr realizeMesh(string name) { //Mogre.SceneManager smgr = Root.Singleton.GetSceneManagerIterator().Current; Mogre.SceneManagerEnumerator.SceneManagerIterator item = Root.Singleton.GetSceneManagerIterator(); item.MoveNext(); Mogre.SceneManager smgr = item.Current; item.Dispose(); ManualObject manual = smgr.CreateManualObject(name); //for (List<Shape>.Enumerator it = mShapes.GetEnumerator(); it.MoveNext(); ++it) foreach (var it in mShapes) { manual.Begin("BaseWhiteNoLighting", RenderOperation.OperationTypes.OT_LINE_STRIP); it._appendToManualObject(manual); manual.End(); } MeshPtr mesh = null;// MeshManager.Singleton.CreateManual(Guid.NewGuid().ToString("N"), "General"); //new MeshPtr(); if (name == "") { mesh = manual.ConvertToMesh(Utils.getName("mutishape_procedural_")); } else { mesh = manual.ConvertToMesh(name); } smgr.DestroyManualObject(manual); return(mesh); }
public MeshPtr buildMesh(string name, string group) { System.Diagnostics.Debug.Assert(!string.IsNullOrEmpty(name)); if (string.IsNullOrEmpty(name)) { name = Utils.getName("debugrender_procedural"); } //SceneManager sceneMgr = Root.Singleton.GetSceneManagerIterator().Current; Mogre.SceneManagerEnumerator.SceneManagerIterator item = Root.Singleton.GetSceneManagerIterator(); item.MoveNext(); Mogre.SceneManager sceneMgr = item.Current; item.Dispose(); ManualObject mo = buildManualObject(); MeshPtr mesh = mo.ConvertToMesh(name, group); sceneMgr.DestroyManualObject(mo); return(mesh); }