private void InactivGamer(Gambler gambler) { if (gambler.status != Gambler.Status.Unactiviti) { gambler.status = Gambler.Status.Unactiviti; --CountActiviti; } }
private void ActivGamer(Gambler gambler) { if (gambler.status != Gambler.Status.Activiti) { gambler.status = Gambler.Status.Activiti; ++CountActiviti; } }
public void RemoveGambler(Gambler gambler) { if (gambler is Bot) { --countBbots; } else { --countPeoples; } gamers.Remove(gambler); }
public void PutGambler(Gambler gambler) { if (gambler is Bot) { ++countBbots; } else { ++countPeoples; } gamers.Add(gambler); }
public void RemovePoint(Gambler player) { player.points = 0; }
public void RemoveHand(Gambler player) { player.RemoveHand(); }