public static void OnLoad()
        {
            Log("Version {0}", System.Reflection.Assembly.GetExecutingAssembly().GetName().Version);

            AutoMapper.Initialize();
            ModHealthManager.Initialize();
            GearSpawner.Initialize();
            BlueprintReader.Initialize();
        }
示例#2
0
        public static void OnLoad()
        {
            Debug.Log("[ModComponentMapper]: Version " + Assembly.GetExecutingAssembly().GetName().Version);

            AutoMapper.Initialize();
            ModHealthManager.Initialize();
            GearSpawner.Initialize();
            BlueprintReader.Initialize();
        }
示例#3
0
        internal static void InitializeAndMapAssets()
        {
            PageManager.Initialize();

            Logger.LogDebug("Running in Debug Mode");

            ZipFileLoader.Initialize();

            AutoMapper.Initialize();
            ModHealthManager.Initialize();
            AssetBundleManager.LoadPendingAssetBundles();
            GearSpawner.Initialize();
            BlueprintReader.ReadDefinitions();
        }