示例#1
0
 public RespawnRoundLogic(Session session)
     : base(session, canHaveMiasma: false)
 {
     for (int i = 0; i < 4; i++)
     {
         if (TFGame.Players[i])
         {
             killCountHUDs[i] = new KillCountHUD(i);
             this.Session.CurrentLevel.Add(killCountHUDs[i]);
         }
     }
     this.endDelay = new Counter();
     this.endDelay.Set(90);
 }
示例#2
0
 public RespawnRoundLogic(Session session)
     : base(session, canHaveMiasma: false)
 {
     for (int i = 0; i < 4; i++) {
         if (TFGame.Players[i]) {
             killCountHUDs[i] = new KillCountHUD(i);
             this.Session.CurrentLevel.Add(killCountHUDs[i]);
         }
     }
     this.endDelay = new Counter();
     this.endDelay.Set(90);
 }