public RespawnRoundLogic(Session session) : base(session, canHaveMiasma: false) { for (int i = 0; i < 4; i++) { if (TFGame.Players[i]) { killCountHUDs[i] = new KillCountHUD(i); this.Session.CurrentLevel.Add(killCountHUDs[i]); } } this.endDelay = new Counter(); this.endDelay.Set(90); }