public void OnStart() { mSound = gameObject.RequireComponent<CSound>(); // scale should be 0.221f, 0124f menuPointer = GameObject.GetGameObjectByName(Common.prefix + menuPointerName); menuPointer.transform.SetParent(null); Common.SetOpacityToGameObject(0.0f, menuPointer); menuPointerInitPos = new Vector3(-2.75f, 1.23f, -0.05f); menuPointer.transform.SetPosition(menuPointerInitPos); screenImageMesh = gameObject.RequireComponent<CDiffuseRenderer>(); screenImageMesh.GetMaterial().SetColor(new Color(1.0f, 1.0f, 1.0f, 0.0f)); optionsPos = new Vector3(0.0f, -90.0f, 0.0f); // Position to look at options menu pauseOptions = Common.GetPauseOptionsScreen().RequireComponent<CDiffuseRenderer>(); Common.GetPauseOptionsScreen().transform.SetPosition(optionsPos); pauseOptions.setEnabled(false); GameObject pausePointerObj = Common.GetChildByName(pauseOptions.gameObject, "menuPointer"); pauseMenuPointer = pausePointerObj.RequireComponent<CDiffuseRenderer>(); pauseMenuPointer.setEnabled(false); Common.GetMenuFullscreenX().setEnabled(false); // Init all options stuff to invisible Common.GetMenuMuteX().setEnabled(false); Common.GetMenuVolumeFont().setEnabled(false); fadeScreen = GameObject.GetGameObjectByName(Common.prefix + fadeScreenName); Common.SetOpacityToGameObject(fadeOpacity, fadeScreen); // Start with full black optionsFadeScreen = GameObject.GetGameObjectByName(Common.prefix + optionsFadeScreenName); Common.SetOpacityToGameObject(fadeOpacity, optionsFadeScreen); mLoadingFirstTime = true; mPrevMainMenuState = -1; mMainMenuState = -1; mPointerPosition = new List<Vector2>(); // 0.227, 0.115 mPointerPosition.Add(new Vector2(-0.0753f, 0.028f)); mPointerPosition.Add(new Vector2(-0.0753f, 0.0233f)); mPointerPosition.Add(new Vector2(-0.0753f, 0.0186f)); mPointerPosition.Add(new Vector2(-0.0753f, 0.0139f)); mPointerPosition.Add(new Vector2(-0.0753f, -0.0051f)); // wrong mPointerPosForMainMenuConfirmation = new List<Vector2>(); mPointerPosForMainMenuConfirmation.Add(new Vector2(-0.0693f, 0.0043f)); mPointerPosForMainMenuConfirmation.Add(new Vector2(-0.0693f, -0.0004f)); mPointerPosForQuitConfirmation = new List<Vector2>(); mPointerPosForQuitConfirmation.Add(new Vector2(-0.0693f, -0.0145f)); mPointerPosForQuitConfirmation.Add(new Vector2(-0.0693f, -0.0193f)); mCurrPointerPos = mPointerPosition[0]; // When going to How To Play / Options, change camera to Ortho, at (0,0,0), with 0 rotation // Bring up the ortho image }