public void OnStart()
    {
        mSound = gameObject.RequireComponent<CSound>();

        // scale should be 0.221f, 0124f
        menuPointer = GameObject.GetGameObjectByName(Common.prefix + menuPointerName);
        menuPointer.transform.SetParent(null);

        Common.SetOpacityToGameObject(0.0f, menuPointer);
        menuPointerInitPos = new Vector3(-2.75f, 1.23f, -0.05f);
        menuPointer.transform.SetPosition(menuPointerInitPos);

        screenImageMesh = gameObject.RequireComponent<CDiffuseRenderer>();
        screenImageMesh.GetMaterial().SetColor(new Color(1.0f, 1.0f, 1.0f, 0.0f));

        optionsPos = new Vector3(0.0f, -90.0f, 0.0f); // Position to look at options menu
        pauseOptions = Common.GetPauseOptionsScreen().RequireComponent<CDiffuseRenderer>();
        Common.GetPauseOptionsScreen().transform.SetPosition(optionsPos);
        pauseOptions.setEnabled(false);
        GameObject pausePointerObj = Common.GetChildByName(pauseOptions.gameObject, "menuPointer");
        pauseMenuPointer = pausePointerObj.RequireComponent<CDiffuseRenderer>();
        pauseMenuPointer.setEnabled(false);
        Common.GetMenuFullscreenX().setEnabled(false); // Init all options stuff to invisible
        Common.GetMenuMuteX().setEnabled(false);
        Common.GetMenuVolumeFont().setEnabled(false);

        fadeScreen = GameObject.GetGameObjectByName(Common.prefix + fadeScreenName);
        Common.SetOpacityToGameObject(fadeOpacity, fadeScreen); // Start with full black

        optionsFadeScreen = GameObject.GetGameObjectByName(Common.prefix + optionsFadeScreenName);
        Common.SetOpacityToGameObject(fadeOpacity, optionsFadeScreen);

        mLoadingFirstTime = true;
        mPrevMainMenuState = -1;
        mMainMenuState = -1;

        mPointerPosition = new List<Vector2>();
        // 0.227, 0.115
        mPointerPosition.Add(new Vector2(-0.0753f, 0.028f));
        mPointerPosition.Add(new Vector2(-0.0753f, 0.0233f));
        mPointerPosition.Add(new Vector2(-0.0753f, 0.0186f));
        mPointerPosition.Add(new Vector2(-0.0753f, 0.0139f));
        mPointerPosition.Add(new Vector2(-0.0753f, -0.0051f)); // wrong

        mPointerPosForMainMenuConfirmation = new List<Vector2>();
        mPointerPosForMainMenuConfirmation.Add(new Vector2(-0.0693f, 0.0043f));
        mPointerPosForMainMenuConfirmation.Add(new Vector2(-0.0693f, -0.0004f));

        mPointerPosForQuitConfirmation = new List<Vector2>();
        mPointerPosForQuitConfirmation.Add(new Vector2(-0.0693f, -0.0145f));
        mPointerPosForQuitConfirmation.Add(new Vector2(-0.0693f, -0.0193f));

        mCurrPointerPos = mPointerPosition[0];

        // When going to How To Play / Options, change camera to Ortho, at (0,0,0), with 0 rotation
        // Bring up the ortho image
    }