public void SendReachAccept(MJsonMessageReachAccept msgobj) { foreach (var name in playerNames) { serverRouter.SendReachAccept(name, msgobj); } DebugUtil.ServerDebug(JsonConvert.SerializeObject(msgobj)); }
//StoC public void SendReachAccept(string name, MJsonMessageReachAccept msgobj) { SendMessageToClient(name, JsonConvert.SerializeObject(msgobj)); }