public override void Update() { if (animation < 16) { animation++; } if (animation == 16) { Game.AddEnemyInGame(new RedEnemy(Game, X, Y)); } }
public override void Update() { if (animation < 16) { animation++; } if (animation == 16) { Game.AddEnemyInGame(new Kurage(Game, X, Y, type)); } }
public override void OnRemove() { Game.AddEnemyInGame(new EndingMessage5(Game)); }
public override void OnRemove() { ((Level25)Game).EndGame(); Game.AddEnemyInGame(new Enemy(Game, 240, 1000)); }