Beispiel #1
0
 public override void Update()
 {
     if (animation < 16)
     {
         animation++;
     }
     if (animation == 16)
     {
         Game.AddEnemyInGame(new RedEnemy(Game, X, Y));
     }
 }
Beispiel #2
0
 public override void Update()
 {
     if (animation < 16)
     {
         animation++;
     }
     if (animation == 16)
     {
         Game.AddEnemyInGame(new Kurage(Game, X, Y, type));
     }
 }
Beispiel #3
0
 public override void OnRemove()
 {
     Game.AddEnemyInGame(new EndingMessage5(Game));
 }
Beispiel #4
0
 public override void OnRemove()
 {
     ((Level25)Game).EndGame();
     Game.AddEnemyInGame(new Enemy(Game, 240, 1000));
 }