示例#1
0
        internal void OnObjectSpawnStarted(ObjectSpawnStartedMessage _)
        {
            logger.Log("SpawnStarted");

            PrepareToSpawnSceneObjects();
            isSpawnFinished = false;
        }
示例#2
0
        internal static void OnObjectSpawnStarted(ObjectSpawnStartedMessage _)
        {
            if (LogFilter.Debug)
            {
                Debug.Log("SpawnStarted");
            }

            PrepareToSpawnSceneObjects();
            isSpawnFinished = false;
        }
示例#3
0
        internal static void OnObjectSpawnStarted(NetworkConnection conn, ObjectSpawnStartedMessage msg)
        {
            if (LogFilter.Debug)
            {
                Debug.Log("SpawnStarted");
            }

            PrepareToSpawnSceneObjects();
            s_IsSpawnFinished = false;
        }
示例#4
0
        internal static void OnObjectSpawnStarted(ObjectSpawnStartedMessage _)
        {
            if (logger.LogEnabled())
            {
                logger.Log("SpawnStarted");
            }

            PrepareToSpawnSceneObjects();
            isSpawnFinished = false;
        }
示例#5
0
        internal static void OnObjectSpawnStarted(NetworkConnection _, ObjectSpawnStartedMessage msg)
        {
            if (LogFilter.Debug)
            {
                Debug.Log("SpawnStarted");
            }
#if MIRROR_PROFILING
            NetworkProfiler.RecordMessage(NetworkDirection.Incoming, typeof(ObjectSpawnStartedMessage), null, 1);
#endif
            PrepareToSpawnSceneObjects();
            isSpawnFinished = false;
        }