internal void OnObjectSpawnStarted(ObjectSpawnStartedMessage _) { logger.Log("SpawnStarted"); PrepareToSpawnSceneObjects(); isSpawnFinished = false; }
internal static void OnObjectSpawnStarted(ObjectSpawnStartedMessage _) { if (LogFilter.Debug) { Debug.Log("SpawnStarted"); } PrepareToSpawnSceneObjects(); isSpawnFinished = false; }
internal static void OnObjectSpawnStarted(NetworkConnection conn, ObjectSpawnStartedMessage msg) { if (LogFilter.Debug) { Debug.Log("SpawnStarted"); } PrepareToSpawnSceneObjects(); s_IsSpawnFinished = false; }
internal static void OnObjectSpawnStarted(ObjectSpawnStartedMessage _) { if (logger.LogEnabled()) { logger.Log("SpawnStarted"); } PrepareToSpawnSceneObjects(); isSpawnFinished = false; }
internal static void OnObjectSpawnStarted(NetworkConnection _, ObjectSpawnStartedMessage msg) { if (LogFilter.Debug) { Debug.Log("SpawnStarted"); } #if MIRROR_PROFILING NetworkProfiler.RecordMessage(NetworkDirection.Incoming, typeof(ObjectSpawnStartedMessage), null, 1); #endif PrepareToSpawnSceneObjects(); isSpawnFinished = false; }