internal static void SetLocalObjectOnServer(uint netId, GameObject obj) { if (LogFilter.Debug) { Debug.Log("SetLocalObjectOnServer " + netId + " " + obj); } s_NetworkScene.SetLocalObject(netId, obj, false, true); }
public static void SetLocalObject(NetworkInstanceId netId, GameObject obj) { // if still receiving initial state, dont set isClient s_NetworkScene.SetLocalObject(netId, obj, s_IsSpawnFinished, false); }