// Use this for initialization void Start() { Animator = GetComponentInChildren <Animator>(); Rigidbody = GetComponent <Rigidbody2D>(); m_PhyCtroller = GetComponent <PhyCtroller>(); m_Collider = GetComponent <BoxCollider2D>(); }
// Use this for initialization void Start() { m_PhyCtroller = GetComponent <PhyCtroller>(); m_Rigibody = GetComponent <Rigidbody2D>(); OnStart(); }