/// <summary> /// Handle Forge plugin messages (Forge Protocol version 1: FML) /// </summary> /// <param name="channel">Plugin message channel</param> /// <param name="packetData">Plugin message data</param> /// <param name="currentDimension">Current world dimension</param> /// <returns>TRUE if the plugin message was recognized and handled</returns> public bool HandlePluginMessage(string channel, Queue <byte> packetData, ref int currentDimension) { if (ForgeEnabled() && forgeInfo.Version == FMLVersion.FML && fmlHandshakeState != FMLHandshakeClientState.DONE) { if (channel == "FML|HS") { FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)dataTypes.ReadNextByte(packetData); if (discriminator == FMLHandshakeDiscriminator.HandshakeReset) { fmlHandshakeState = FMLHandshakeClientState.START; return(true); } switch (fmlHandshakeState) { case FMLHandshakeClientState.START: if (discriminator != FMLHandshakeDiscriminator.ServerHello) { return(false); } // Send the plugin channel registration. // REGISTER is somewhat special in that it doesn't actually include length information, // and is also \0-separated. // Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it. string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" }; protocol18.SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels))); byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted(Translations.Get("forge.version", fmlProtocolVersion)); } if (fmlProtocolVersion >= 1) { currentDimension = dataTypes.ReadNextInt(packetData); } // Tell the server we're running the same version. SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion }); // Then tell the server that we're running the same mods. if (Settings.DebugMessages) { Translations.WriteLineFormatted("forge.send_mod"); } byte[][] mods = new byte[forgeInfo.Mods.Count][]; for (int i = 0; i < forgeInfo.Mods.Count; i++) { ForgeInfo.ForgeMod mod = forgeInfo.Mods[i]; mods[i] = dataTypes.ConcatBytes(dataTypes.GetString(mod.ModID), dataTypes.GetString(mod.Version)); } SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList, dataTypes.ConcatBytes(dataTypes.GetVarInt(forgeInfo.Mods.Count), dataTypes.ConcatBytes(mods))); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA; return(true); case FMLHandshakeClientState.WAITINGSERVERDATA: if (discriminator != FMLHandshakeDiscriminator.ModList) { return(false); } Thread.Sleep(2000); if (Settings.DebugMessages) { Translations.WriteLineFormatted("forge.accept"); } // Tell the server that yes, we are OK with the mods it has // even though we don't actually care what mods it has. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA }); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE; return(false); case FMLHandshakeClientState.WAITINGSERVERCOMPLETE: // The server now will tell us a bunch of registry information. // We need to read it all, though, until it says that there is no more. if (discriminator != FMLHandshakeDiscriminator.RegistryData) { return(false); } if (protocolversion < Protocol18Handler.MC18Version) { // 1.7.10 and below have one registry // with blocks and items. int registrySize = dataTypes.ReadNextVarInt(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry", registrySize)); } fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } else { // 1.8+ has more than one registry. bool hasNextRegistry = dataTypes.ReadNextBool(packetData); string registryName = dataTypes.ReadNextString(packetData); int registrySize = dataTypes.ReadNextVarInt(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry_2", registryName, registrySize)); } if (!hasNextRegistry) { fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } } return(false); case FMLHandshakeClientState.PENDINGCOMPLETE: // The server will ask us to accept the registries. // Just say yes. if (discriminator != FMLHandshakeDiscriminator.HandshakeAck) { return(false); } if (Settings.DebugMessages) { Translations.WriteLineFormatted("forge.accept_registry"); } SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE }); fmlHandshakeState = FMLHandshakeClientState.COMPLETE; return(true); case FMLHandshakeClientState.COMPLETE: // One final "OK". On the actual forge source, a packet is sent from // the client to the client saying that the connection was complete, but // we don't need to do that. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.COMPLETE }); if (Settings.DebugMessages) { Translations.WriteLine("forge.complete"); } fmlHandshakeState = FMLHandshakeClientState.DONE; return(true); } } } return(false); }
/// <summary> /// Process chunk column data from the server and (un)load the chunk from the Minecraft world /// </summary> /// <param name="chunkX">Chunk X location</param> /// <param name="chunkZ">Chunk Z location</param> /// <param name="chunkMask">Chunk mask for reading data</param> /// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param> /// <param name="hasSkyLight">Contains skylight info</param> /// <param name="chunksContinuous">Are the chunk continuous</param> /// <param name="currentDimension">Current dimension type (0 = overworld)</param> /// <param name="cache">Cache for reading chunk data</param> public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, List <byte> cache) { if (protocolversion >= (int)McVersion.V19) { // 1.9 and above chunk format // Unloading chunks is handled by a separate packet for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { // 1.14 and above Non-air block count inside chunk section, for lighting purposes if (protocolversion >= (int)McVersion.V114) { dataTypes.ReadNextShort(cache); } byte bitsPerBlock = dataTypes.ReadNextByte(cache); bool usePalette = (bitsPerBlock <= 8); // Vanilla Minecraft will use at least 4 bits per block if (bitsPerBlock < 4) { bitsPerBlock = 4; } // MC 1.9 to 1.12 will set palette length field to 0 when palette // is not used, MC 1.13+ does not send the field at all in this case int paletteLength = 0; // Assume zero when length is absent if (usePalette || protocolversion < (int)McVersion.V113) { paletteLength = dataTypes.ReadNextVarInt(cache); } int[] palette = new int[paletteLength]; for (int i = 0; i < paletteLength; i++) { palette[i] = dataTypes.ReadNextVarInt(cache); } // Bit mask covering bitsPerBlock bits // EG, if bitsPerBlock = 5, valueMask = 00011111 in binary uint valueMask = (uint)((1 << bitsPerBlock) - 1); ulong[] dataArray = dataTypes.ReadNextULongArray(cache); Chunk chunk = new Chunk(); if (dataArray.Length > 0) { for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX; int startLong = (blockNumber * bitsPerBlock) / 64; int startOffset = (blockNumber * bitsPerBlock) % 64; int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64; // TODO: In the future a single ushort may not store the entire block id; // the Block code may need to change if block state IDs go beyond 65535 ushort blockId; if (startLong == endLong) { blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask); } else { int endOffset = 64 - startOffset; blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask); } if (usePalette) { // Get the real block ID out of the palette blockId = (ushort)palette[blockId]; } chunk[blockX, blockY, blockZ] = new Block(blockId); } } } } //We have our chunk, save the chunk into the world if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; //Pre-1.14 Lighting data if (protocolversion < (int)McVersion.V114) { //Skip block light dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); //Skip sky light if (currentDimension == 0) { // Sky light is not sent in the nether or the end dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); } } } } // Don't worry about skipping remaining data since there is no useful data afterwards in 1.9 // (plus, it would require parsing the tile entity lists' NBT) } else if (protocolversion >= (int)McVersion.V18) { // 1.8 chunk format if (chunksContinuous && chunkMask == 0) { //Unload the entire chunk column handler.GetWorld()[chunkX, chunkZ] = null; } else { //Load chunk data from the server for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { Chunk chunk = new Chunk(); //Read chunk data, all at once for performance reasons, and build the chunk object Queue <ushort> queue = new Queue <ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache)); for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue()); } } } //We have our chunk, save the chunk into the world if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; } } //Skip light information for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { //Skip block light dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); //Skip sky light if (hasSkyLight) { dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); } } } //Skip biome metadata if (chunksContinuous) { dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); } } } else { // 1.7 chunk format if (chunksContinuous && chunkMask == 0) { //Unload the entire chunk column handler.GetWorld()[chunkX, chunkZ] = null; } else { //Count chunk sections int sectionCount = 0; int addDataSectionCount = 0; for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { sectionCount++; } if ((chunkMask2 & (1 << chunkY)) != 0) { addDataSectionCount++; } } //Read chunk data, unpacking 4-bit values into 8-bit values for block metadata Queue <byte> blockTypes = new Queue <byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache)); Queue <byte> blockMeta = new Queue <byte>(); foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache)) { byte hig = (byte)(packed >> 4); byte low = (byte)(packed & (byte)0x0F); blockMeta.Enqueue(hig); blockMeta.Enqueue(low); } //Skip data we don't need dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light if (hasSkyLight) { dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light } dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd if (chunksContinuous) { dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes } //Load chunk data for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { Chunk chunk = new Chunk(); for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue()); } } } if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; } } } } }
/// <summary> /// Handle the given packet /// </summary> /// <param name="packetID">Packet ID</param> /// <param name="packetData">Packet contents</param> /// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns> internal bool HandlePacket(int packetID, List <byte> packetData) { try { if (login_phase) { switch (packetID) //Packet IDs are different while logging in { case 0x03: if (protocolversion >= MC18Version) { compression_treshold = dataTypes.ReadNextVarInt(packetData); } break; default: return(false); //Ignored packet } } // Regular in-game packets switch (Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion)) { case PacketIncomingType.KeepAlive: SendPacket(PacketOutgoingType.KeepAlive, packetData); break; case PacketIncomingType.JoinGame: handler.OnGameJoined(); dataTypes.ReadNextInt(packetData); dataTypes.ReadNextByte(packetData); if (protocolversion >= MC191Version) { this.currentDimension = dataTypes.ReadNextInt(packetData); } else { this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData); } if (protocolversion < MC114Version) { dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below } dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); if (protocolversion >= MC114Version) { dataTypes.ReadNextVarInt(packetData); // View distance - 1.14 and above } if (protocolversion >= MC18Version) { dataTypes.ReadNextBool(packetData); // Reduced debug info - 1.8 and above } break; case PacketIncomingType.ChatMessage: string message = dataTypes.ReadNextString(packetData); try { //Hide system messages or xp bar messages? byte messageType = dataTypes.ReadNextByte(packetData); if ((messageType == 1 && !Settings.DisplaySystemMessages) || (messageType == 2 && !Settings.DisplayXPBarMessages)) { break; } } catch (ArgumentOutOfRangeException) { /* No message type */ } handler.OnTextReceived(message, true); break; case PacketIncomingType.Respawn: this.currentDimension = dataTypes.ReadNextInt(packetData); if (protocolversion < MC114Version) { dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below } dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); handler.OnRespawn(); break; case PacketIncomingType.PlayerPositionAndLook: if (handler.GetTerrainEnabled()) { double x = dataTypes.ReadNextDouble(packetData); double y = dataTypes.ReadNextDouble(packetData); double z = dataTypes.ReadNextDouble(packetData); float yaw = dataTypes.ReadNextFloat(packetData); float pitch = dataTypes.ReadNextFloat(packetData); byte locMask = dataTypes.ReadNextByte(packetData); if (protocolversion >= MC18Version) { Location location = handler.GetCurrentLocation(); location.X = (locMask & 1 << 0) != 0 ? location.X + x : x; location.Y = (locMask & 1 << 1) != 0 ? location.Y + y : y; location.Z = (locMask & 1 << 2) != 0 ? location.Z + z : z; handler.UpdateLocation(location, yaw, pitch); } else { handler.UpdateLocation(new Location(x, y, z), yaw, pitch); } } if (protocolversion >= MC19Version) { int teleportID = dataTypes.ReadNextVarInt(packetData); // Teleport confirm packet SendPacket(PacketOutgoingType.TeleportConfirm, dataTypes.GetVarInt(teleportID)); } break; case PacketIncomingType.ChunkData: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); bool chunksContinuous = dataTypes.ReadNextBool(packetData); ushort chunkMask = protocolversion >= MC19Version ? (ushort)dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextUShort(packetData); if (protocolversion < MC18Version) { ushort addBitmap = dataTypes.ReadNextUShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List <byte>(decompressed)); } else { if (protocolversion >= MC114Version) { dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above } int dataSize = dataTypes.ReadNextVarInt(packetData); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData); } } break; case PacketIncomingType.MultiBlockChange: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); int recordCount = protocolversion < MC18Version ? (int)dataTypes.ReadNextShort(packetData) : dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < recordCount; i++) { byte locationXZ; ushort blockIdMeta; int blockY; if (protocolversion < MC18Version) { blockIdMeta = dataTypes.ReadNextUShort(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); locationXZ = dataTypes.ReadNextByte(packetData); } else { locationXZ = dataTypes.ReadNextByte(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); blockIdMeta = (ushort)dataTypes.ReadNextVarInt(packetData); } int blockX = locationXZ >> 4; int blockZ = locationXZ & 0x0F; Block block = new Block(blockIdMeta); handler.GetWorld().SetBlock(new Location(chunkX, chunkZ, blockX, blockY, blockZ), block); } } break; case PacketIncomingType.BlockChange: if (handler.GetTerrainEnabled()) { if (protocolversion < MC18Version) { int blockX = dataTypes.ReadNextInt(packetData); int blockY = dataTypes.ReadNextByte(packetData); int blockZ = dataTypes.ReadNextInt(packetData); short blockId = (short)dataTypes.ReadNextVarInt(packetData); byte blockMeta = dataTypes.ReadNextByte(packetData); handler.GetWorld().SetBlock(new Location(blockX, blockY, blockZ), new Block(blockId, blockMeta)); } else { handler.GetWorld().SetBlock(dataTypes.ReadNextLocation(packetData), new Block((ushort)dataTypes.ReadNextVarInt(packetData))); } } break; case PacketIncomingType.MapChunkBulk: if (protocolversion < MC19Version && handler.GetTerrainEnabled()) { int chunkCount; bool hasSkyLight; List <byte> chunkData = packetData; //Read global fields if (protocolversion < MC18Version) { chunkCount = dataTypes.ReadNextShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); hasSkyLight = dataTypes.ReadNextBool(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); chunkData = new List <byte>(decompressed); } else { hasSkyLight = dataTypes.ReadNextBool(packetData); chunkCount = dataTypes.ReadNextVarInt(packetData); } //Read chunk records int[] chunkXs = new int[chunkCount]; int[] chunkZs = new int[chunkCount]; ushort[] chunkMasks = new ushort[chunkCount]; ushort[] addBitmaps = new ushort[chunkCount]; for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { chunkXs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkZs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkMasks[chunkColumnNo] = dataTypes.ReadNextUShort(packetData); addBitmaps[chunkColumnNo] = protocolversion < MC18Version ? dataTypes.ReadNextUShort(packetData) : (ushort)0; } //Process chunk records for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData); } } break; case PacketIncomingType.UnloadChunk: if (protocolversion >= MC19Version && handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); handler.GetWorld()[chunkX, chunkZ] = null; } break; case PacketIncomingType.PlayerListUpdate: if (protocolversion >= MC18Version) { int action = dataTypes.ReadNextVarInt(packetData); int numActions = dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < numActions; i++) { Guid uuid = dataTypes.ReadNextUUID(packetData); switch (action) { case 0x00: //Player Join string name = dataTypes.ReadNextString(packetData); int propNum = dataTypes.ReadNextVarInt(packetData); for (int p = 0; p < propNum; p++) { string key = dataTypes.ReadNextString(packetData); string val = dataTypes.ReadNextString(packetData); if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } } dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } handler.OnPlayerJoin(uuid, name); break; case 0x01: //Update gamemode case 0x02: //Update latency dataTypes.ReadNextVarInt(packetData); break; case 0x03: //Update display name if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } break; case 0x04: //Player Leave handler.OnPlayerLeave(uuid); break; default: //Unknown player list item type break; } } } else //MC 1.7.X does not provide UUID in tab-list updates { string name = dataTypes.ReadNextString(packetData); bool online = dataTypes.ReadNextBool(packetData); short ping = dataTypes.ReadNextShort(packetData); Guid FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray()); if (online) { handler.OnPlayerJoin(FakeUUID, name); } else { handler.OnPlayerLeave(FakeUUID); } } break; case PacketIncomingType.TabCompleteResult: if (protocolversion >= MC113Version) { autocomplete_transaction_id = dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); // Start of text to replace dataTypes.ReadNextVarInt(packetData); // Length of text to replace } int autocomplete_count = dataTypes.ReadNextVarInt(packetData); autocomplete_result.Clear(); for (int i = 0; i < autocomplete_count; i++) { autocomplete_result.Add(dataTypes.ReadNextString(packetData)); if (protocolversion >= MC113Version) { // Skip optional tooltip for each tab-complete result if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } } } autocomplete_received = true; break; case PacketIncomingType.PluginMessage: String channel = dataTypes.ReadNextString(packetData); // Length is unneeded as the whole remaining packetData is the entire payload of the packet. if (protocolversion < MC18Version) { pForge.ReadNextVarShort(packetData); } handler.OnPluginChannelMessage(channel, packetData.ToArray()); return(pForge.HandlePluginMessage(channel, packetData, ref currentDimension)); case PacketIncomingType.KickPacket: handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(dataTypes.ReadNextString(packetData))); return(false); case PacketIncomingType.NetworkCompressionTreshold: if (protocolversion >= MC18Version && protocolversion < MC19Version) { compression_treshold = dataTypes.ReadNextVarInt(packetData); } break; case PacketIncomingType.OpenWindow: if (handler.GetInventoryEnabled()) { byte windowID = dataTypes.ReadNextByte(packetData); string type = dataTypes.ReadNextString(packetData).Replace("minecraft:", "").ToUpper(); InventoryType inventoryType = (InventoryType)Enum.Parse(typeof(InventoryType), type); string title = dataTypes.ReadNextString(packetData); byte slots = dataTypes.ReadNextByte(packetData); Inventory inventory = new Inventory(windowID, inventoryType, title, slots); handler.onInventoryOpen(inventory); } break; case PacketIncomingType.CloseWindow: if (handler.GetInventoryEnabled()) { byte windowID = dataTypes.ReadNextByte(packetData); handler.onInventoryClose(windowID); } break; case PacketIncomingType.WindowItems: if (handler.GetInventoryEnabled()) { byte id = dataTypes.ReadNextByte(packetData); short elements = dataTypes.ReadNextShort(packetData); for (int i = 0; i < elements; i++) { short itemID = dataTypes.ReadNextShort(packetData); if (itemID == -1) { continue; } byte itemCount = dataTypes.ReadNextByte(packetData); short itemDamage = dataTypes.ReadNextShort(packetData); Item item = new Item(itemID, itemCount, itemDamage, 0); //TODO: Add to the dictionary for the inventory its in using the id if (packetData.ToArray().Count() > 0) { dataTypes.ReadNextNbt(packetData); } } } break; case PacketIncomingType.ResourcePackSend: string url = dataTypes.ReadNextString(packetData); string hash = dataTypes.ReadNextString(packetData); //Send back "accepted" and "successfully loaded" responses for plugins making use of resource pack mandatory byte[] responseHeader = new byte[0]; if (protocolversion < MC110Version) //MC 1.10 does not include resource pack hash in responses { responseHeader = dataTypes.ConcatBytes(dataTypes.GetVarInt(hash.Length), Encoding.UTF8.GetBytes(hash)); } SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(3))); //Accepted pack SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0))); //Successfully loaded break; default: return(false); //Ignored packet } return(true); //Packet processed } catch (Exception innerException) { throw new System.IO.InvalidDataException( String.Format("Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).", Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion), packetID, protocolversion, login_phase, innerException.GetType()), innerException); } }
/// <summary> /// Process chunk column data from the server and (un)load the chunk from the Minecraft world /// </summary> /// <param name="chunkX">Chunk X location</param> /// <param name="chunkZ">Chunk Z location</param> /// <param name="chunkMask">Chunk mask for reading data</param> /// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param> /// <param name="hasSkyLight">Contains skylight info</param> /// <param name="chunksContinuous">Are the chunk continuous</param> /// <param name="currentDimension">Current dimension type (0 = overworld)</param> /// <param name="cache">Cache for reading chunk data</param> public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, Queue <byte> cache) { if (protocolversion >= Protocol18Handler.MC19Version) { // 1.9 and above chunk format // Unloading chunks is handled by a separate packet for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { // 1.14 and above Non-air block count inside chunk section, for lighting purposes if (protocolversion >= Protocol18Handler.MC114Version) { dataTypes.ReadNextShort(cache); } byte bitsPerBlock = dataTypes.ReadNextByte(cache); bool usePalette = (bitsPerBlock <= 8); // Vanilla Minecraft will use at least 4 bits per block if (bitsPerBlock < 4) { bitsPerBlock = 4; } // MC 1.9 to 1.12 will set palette length field to 0 when palette // is not used, MC 1.13+ does not send the field at all in this case int paletteLength = 0; // Assume zero when length is absent if (usePalette || protocolversion < Protocol18Handler.MC113Version) { paletteLength = dataTypes.ReadNextVarInt(cache); } int[] palette = new int[paletteLength]; for (int i = 0; i < paletteLength; i++) { palette[i] = dataTypes.ReadNextVarInt(cache); } // Bit mask covering bitsPerBlock bits // EG, if bitsPerBlock = 5, valueMask = 00011111 in binary uint valueMask = (uint)((1 << bitsPerBlock) - 1); // Block IDs are packed in the array of 64-bits integers ulong[] dataArray = dataTypes.ReadNextULongArray(cache); Chunk chunk = new Chunk(); if (dataArray.Length > 0) { int longIndex = 0; int startOffset = 0 - bitsPerBlock; for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { // NOTICE: In the future a single ushort may not store the entire block id; // the Block class may need to change if block state IDs go beyond 65535 ushort blockId; // Calculate location of next block ID inside the array of Longs startOffset += bitsPerBlock; bool overlap = false; if ((startOffset + bitsPerBlock) > 64) { if (protocolversion >= Protocol18Handler.MC116Version) { // In MC 1.16+, padding is applied to prevent overlapping between Longs: // [ LONG INTEGER ][ LONG INTEGER ] // [Block][Block][Block]XXXXX[Block][Block][Block]XXXXX // When overlapping, move forward to the beginning of the next Long startOffset = 0; longIndex++; } else { // In MC 1.15 and lower, block IDs can overlap between Longs: // [ LONG INTEGER ][ LONG INTEGER ] // [Block][Block][Block][Blo ck][Block][Block][Block][ // Detect when we reached the next Long or switch to overlap mode if (startOffset >= 64) { startOffset -= 64; longIndex++; } else { overlap = true; } } } // Extract Block ID if (overlap) { int endOffset = 64 - startOffset; blockId = (ushort)((dataArray[longIndex] >> startOffset | dataArray[longIndex + 1] << endOffset) & valueMask); } else { blockId = (ushort)((dataArray[longIndex] >> startOffset) & valueMask); } // Map small IDs to actual larger block IDs if (usePalette) { if (paletteLength <= blockId) { int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX; throw new IndexOutOfRangeException(String.Format("Block ID {0} is outside Palette range 0-{1}! (bitsPerBlock: {2}, blockNumber: {3})", blockId, paletteLength - 1, bitsPerBlock, blockNumber)); } blockId = (ushort)palette[blockId]; } // We have our block, save the block into the chunk chunk[blockX, blockY, blockZ] = new Block(blockId); } } } } //We have our chunk, save the chunk into the world if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; //Pre-1.14 Lighting data if (protocolversion < Protocol18Handler.MC114Version) { //Skip block light dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); //Skip sky light if (currentDimension == 0) { // Sky light is not sent in the nether or the end dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); } } } } // Don't worry about skipping remaining data since there is no useful data afterwards in 1.9 // (plus, it would require parsing the tile entity lists' NBT) } else if (protocolversion >= Protocol18Handler.MC18Version) { // 1.8 chunk format if (chunksContinuous && chunkMask == 0) { //Unload the entire chunk column handler.GetWorld()[chunkX, chunkZ] = null; } else { //Load chunk data from the server for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { Chunk chunk = new Chunk(); //Read chunk data, all at once for performance reasons, and build the chunk object Queue <ushort> queue = new Queue <ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache)); for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue()); } } } //We have our chunk, save the chunk into the world if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; } } //Skip light information for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { //Skip block light dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); //Skip sky light if (hasSkyLight) { dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); } } } //Skip biome metadata if (chunksContinuous) { dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); } } } else { // 1.7 chunk format if (chunksContinuous && chunkMask == 0) { //Unload the entire chunk column handler.GetWorld()[chunkX, chunkZ] = null; } else { //Count chunk sections int sectionCount = 0; int addDataSectionCount = 0; for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { sectionCount++; } if ((chunkMask2 & (1 << chunkY)) != 0) { addDataSectionCount++; } } //Read chunk data, unpacking 4-bit values into 8-bit values for block metadata Queue <byte> blockTypes = new Queue <byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache)); Queue <byte> blockMeta = new Queue <byte>(); foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache)) { byte hig = (byte)(packed >> 4); byte low = (byte)(packed & (byte)0x0F); blockMeta.Enqueue(hig); blockMeta.Enqueue(low); } //Skip data we don't need dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light if (hasSkyLight) { dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light } dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd if (chunksContinuous) { dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes } //Load chunk data for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { Chunk chunk = new Chunk(); for (int blockY = 0; blockY < Chunk.SizeY; blockY++) { for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) { for (int blockX = 0; blockX < Chunk.SizeX; blockX++) { chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue()); } } } if (handler.GetWorld()[chunkX, chunkZ] == null) { handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); } handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; } } } } }