/// <summary> /// Handle Forge plugin messages /// </summary> /// <param name="channel">Plugin message channel</param> /// <param name="packetData">Plugin message data</param> /// <param name="currentDimension">Current world dimension</param> /// <returns>TRUE if the plugin message was recognized and handled</returns> public bool HandlePluginMessage(string channel, List <byte> packetData, ref int currentDimension) { if (ForgeEnabled() && fmlHandshakeState != FMLHandshakeClientState.DONE) { if (channel == "FML|HS") { FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)dataTypes.ReadNextByte(packetData); if (discriminator == FMLHandshakeDiscriminator.HandshakeReset) { fmlHandshakeState = FMLHandshakeClientState.START; return(true); } switch (fmlHandshakeState) { case FMLHandshakeClientState.START: if (discriminator != FMLHandshakeDiscriminator.ServerHello) { return(false); } // Send the plugin channel registration. // REGISTER is somewhat special in that it doesn't actually include length information, // and is also \0-separated. // Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it. string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" }; protocol18.SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels))); byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion); } if (fmlProtocolVersion >= 1) { currentDimension = dataTypes.ReadNextInt(packetData); } // Tell the server we're running the same version. SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion }); // Then tell the server that we're running the same mods. if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server..."); } byte[][] mods = new byte[forgeInfo.Mods.Count][]; for (int i = 0; i < forgeInfo.Mods.Count; i++) { ForgeInfo.ForgeMod mod = forgeInfo.Mods[i]; mods[i] = dataTypes.ConcatBytes(dataTypes.GetString(mod.ModID), dataTypes.GetString(mod.Version)); } SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList, dataTypes.ConcatBytes(dataTypes.GetVarInt(forgeInfo.Mods.Count), dataTypes.ConcatBytes(mods))); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA; return(true); case FMLHandshakeClientState.WAITINGSERVERDATA: if (discriminator != FMLHandshakeDiscriminator.ModList) { return(false); } Thread.Sleep(2000); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Accepting server mod list..."); } // Tell the server that yes, we are OK with the mods it has // even though we don't actually care what mods it has. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA }); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE; return(false); case FMLHandshakeClientState.WAITINGSERVERCOMPLETE: // The server now will tell us a bunch of registry information. // We need to read it all, though, until it says that there is no more. if (discriminator != FMLHandshakeDiscriminator.RegistryData) { return(false); } if (protocolversion < Protocol18Handler.MC18Version) { // 1.7.10 and below have one registry // with blocks and items. int registrySize = dataTypes.ReadNextVarInt(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Received registry with " + registrySize + " entries"); } fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } else { // 1.8+ has more than one registry. bool hasNextRegistry = dataTypes.ReadNextBool(packetData); string registryName = dataTypes.ReadNextString(packetData); int registrySize = dataTypes.ReadNextVarInt(packetData); if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Received registry " + registryName + " with " + registrySize + " entries"); } if (!hasNextRegistry) { fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } } return(false); case FMLHandshakeClientState.PENDINGCOMPLETE: // The server will ask us to accept the registries. // Just say yes. if (discriminator != FMLHandshakeDiscriminator.HandshakeAck) { return(false); } if (Settings.DebugMessages) { ConsoleIO.WriteLineFormatted("§8Accepting server registries..."); } SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE }); fmlHandshakeState = FMLHandshakeClientState.COMPLETE; return(true); case FMLHandshakeClientState.COMPLETE: // One final "OK". On the actual forge source, a packet is sent from // the client to the client saying that the connection was complete, but // we don't need to do that. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.COMPLETE }); if (Settings.DebugMessages) { ConsoleIO.WriteLine("Forge server connection complete!"); } fmlHandshakeState = FMLHandshakeClientState.DONE; return(true); } } } return(false); }
/// <summary> /// Ping a Minecraft server to get information about the server /// </summary> /// <returns>True if ping was successful</returns> public static bool doPing(string host, int port, ref int protocolversion, ref ForgeInfo forgeInfo) { string version = ""; TcpClient tcp = ProxyHandler.newTcpClient(host, port); tcp.ReceiveBufferSize = 1024 * 1024; SocketWrapper socketWrapper = new SocketWrapper(tcp); DataTypes dataTypes = new DataTypes(MC18Version); byte[] packet_id = dataTypes.GetVarInt(0); byte[] protocol_version = dataTypes.GetVarInt(-1); byte[] server_port = BitConverter.GetBytes((ushort)port); Array.Reverse(server_port); byte[] next_state = dataTypes.GetVarInt(1); byte[] packet = dataTypes.ConcatBytes(packet_id, protocol_version, dataTypes.GetString(host), server_port, next_state); byte[] tosend = dataTypes.ConcatBytes(dataTypes.GetVarInt(packet.Length), packet); socketWrapper.SendDataRAW(tosend); byte[] status_request = dataTypes.GetVarInt(0); byte[] request_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(status_request.Length), status_request); socketWrapper.SendDataRAW(request_packet); int packetLength = dataTypes.ReadNextVarIntRAW(socketWrapper); if (packetLength > 0) //Read Response length { List <byte> packetData = new List <byte>(socketWrapper.ReadDataRAW(packetLength)); if (dataTypes.ReadNextVarInt(packetData) == 0x00) //Read Packet ID { string result = dataTypes.ReadNextString(packetData); //Get the Json data if (!String.IsNullOrEmpty(result) && result.StartsWith("{") && result.EndsWith("}")) { Json.JSONData jsonData = Json.ParseJson(result); if (jsonData.Type == Json.JSONData.DataType.Object && jsonData.Properties.ContainsKey("version")) { Json.JSONData versionData = jsonData.Properties["version"]; //Retrieve display name of the Minecraft version if (versionData.Properties.ContainsKey("name")) { version = versionData.Properties["name"].StringValue; } //Retrieve protocol version number for handling this server if (versionData.Properties.ContainsKey("protocol")) { protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue); } // Check for forge on the server. Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo); ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ").")); return(true); } } } } return(false); }
/// <summary> /// Handle the given packet /// </summary> /// <param name="packetID">Packet ID</param> /// <param name="packetData">Packet contents</param> /// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns> internal bool HandlePacket(int packetID, List <byte> packetData) { try { if (login_phase) { switch (packetID) //Packet IDs are different while logging in { case 0x03: if (protocolversion >= MC18Version) { compression_treshold = dataTypes.ReadNextVarInt(packetData); } break; default: return(false); //Ignored packet } } // Regular in-game packets switch (Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion)) { case PacketIncomingType.KeepAlive: SendPacket(PacketOutgoingType.KeepAlive, packetData); break; case PacketIncomingType.JoinGame: handler.OnGameJoined(); dataTypes.ReadNextInt(packetData); dataTypes.ReadNextByte(packetData); if (protocolversion >= MC191Version) { this.currentDimension = dataTypes.ReadNextInt(packetData); } else { this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData); } if (protocolversion < MC114Version) { dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below } dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); if (protocolversion >= MC114Version) { dataTypes.ReadNextVarInt(packetData); // View distance - 1.14 and above } if (protocolversion >= MC18Version) { dataTypes.ReadNextBool(packetData); // Reduced debug info - 1.8 and above } break; case PacketIncomingType.ChatMessage: string message = dataTypes.ReadNextString(packetData); try { //Hide system messages or xp bar messages? byte messageType = dataTypes.ReadNextByte(packetData); if ((messageType == 1 && !Settings.DisplaySystemMessages) || (messageType == 2 && !Settings.DisplayXPBarMessages)) { break; } } catch (ArgumentOutOfRangeException) { /* No message type */ } handler.OnTextReceived(message, true); break; case PacketIncomingType.Respawn: this.currentDimension = dataTypes.ReadNextInt(packetData); if (protocolversion < MC114Version) { dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below } dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); handler.OnRespawn(); break; case PacketIncomingType.PlayerPositionAndLook: if (handler.GetTerrainEnabled()) { double x = dataTypes.ReadNextDouble(packetData); double y = dataTypes.ReadNextDouble(packetData); double z = dataTypes.ReadNextDouble(packetData); float yaw = dataTypes.ReadNextFloat(packetData); float pitch = dataTypes.ReadNextFloat(packetData); byte locMask = dataTypes.ReadNextByte(packetData); if (protocolversion >= MC18Version) { Location location = handler.GetCurrentLocation(); location.X = (locMask & 1 << 0) != 0 ? location.X + x : x; location.Y = (locMask & 1 << 1) != 0 ? location.Y + y : y; location.Z = (locMask & 1 << 2) != 0 ? location.Z + z : z; handler.UpdateLocation(location, yaw, pitch); } else { handler.UpdateLocation(new Location(x, y, z), yaw, pitch); } } if (protocolversion >= MC19Version) { int teleportID = dataTypes.ReadNextVarInt(packetData); // Teleport confirm packet SendPacket(PacketOutgoingType.TeleportConfirm, dataTypes.GetVarInt(teleportID)); } break; case PacketIncomingType.ChunkData: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); bool chunksContinuous = dataTypes.ReadNextBool(packetData); ushort chunkMask = protocolversion >= MC19Version ? (ushort)dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextUShort(packetData); if (protocolversion < MC18Version) { ushort addBitmap = dataTypes.ReadNextUShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List <byte>(decompressed)); } else { if (protocolversion >= MC114Version) { dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above } int dataSize = dataTypes.ReadNextVarInt(packetData); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData); } } break; case PacketIncomingType.MultiBlockChange: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); int recordCount = protocolversion < MC18Version ? (int)dataTypes.ReadNextShort(packetData) : dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < recordCount; i++) { byte locationXZ; ushort blockIdMeta; int blockY; if (protocolversion < MC18Version) { blockIdMeta = dataTypes.ReadNextUShort(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); locationXZ = dataTypes.ReadNextByte(packetData); } else { locationXZ = dataTypes.ReadNextByte(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); blockIdMeta = (ushort)dataTypes.ReadNextVarInt(packetData); } int blockX = locationXZ >> 4; int blockZ = locationXZ & 0x0F; Block block = new Block(blockIdMeta); handler.GetWorld().SetBlock(new Location(chunkX, chunkZ, blockX, blockY, blockZ), block); } } break; case PacketIncomingType.BlockChange: if (handler.GetTerrainEnabled()) { if (protocolversion < MC18Version) { int blockX = dataTypes.ReadNextInt(packetData); int blockY = dataTypes.ReadNextByte(packetData); int blockZ = dataTypes.ReadNextInt(packetData); short blockId = (short)dataTypes.ReadNextVarInt(packetData); byte blockMeta = dataTypes.ReadNextByte(packetData); handler.GetWorld().SetBlock(new Location(blockX, blockY, blockZ), new Block(blockId, blockMeta)); } else { handler.GetWorld().SetBlock(dataTypes.ReadNextLocation(packetData), new Block((ushort)dataTypes.ReadNextVarInt(packetData))); } } break; case PacketIncomingType.MapChunkBulk: if (protocolversion < MC19Version && handler.GetTerrainEnabled()) { int chunkCount; bool hasSkyLight; List <byte> chunkData = packetData; //Read global fields if (protocolversion < MC18Version) { chunkCount = dataTypes.ReadNextShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); hasSkyLight = dataTypes.ReadNextBool(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); chunkData = new List <byte>(decompressed); } else { hasSkyLight = dataTypes.ReadNextBool(packetData); chunkCount = dataTypes.ReadNextVarInt(packetData); } //Read chunk records int[] chunkXs = new int[chunkCount]; int[] chunkZs = new int[chunkCount]; ushort[] chunkMasks = new ushort[chunkCount]; ushort[] addBitmaps = new ushort[chunkCount]; for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { chunkXs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkZs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkMasks[chunkColumnNo] = dataTypes.ReadNextUShort(packetData); addBitmaps[chunkColumnNo] = protocolversion < MC18Version ? dataTypes.ReadNextUShort(packetData) : (ushort)0; } //Process chunk records for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData); } } break; case PacketIncomingType.UnloadChunk: if (protocolversion >= MC19Version && handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); handler.GetWorld()[chunkX, chunkZ] = null; } break; case PacketIncomingType.PlayerListUpdate: if (protocolversion >= MC18Version) { int action = dataTypes.ReadNextVarInt(packetData); int numActions = dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < numActions; i++) { Guid uuid = dataTypes.ReadNextUUID(packetData); switch (action) { case 0x00: //Player Join string name = dataTypes.ReadNextString(packetData); int propNum = dataTypes.ReadNextVarInt(packetData); for (int p = 0; p < propNum; p++) { string key = dataTypes.ReadNextString(packetData); string val = dataTypes.ReadNextString(packetData); if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } } dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } handler.OnPlayerJoin(uuid, name); break; case 0x01: //Update gamemode case 0x02: //Update latency dataTypes.ReadNextVarInt(packetData); break; case 0x03: //Update display name if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } break; case 0x04: //Player Leave handler.OnPlayerLeave(uuid); break; default: //Unknown player list item type break; } } } else //MC 1.7.X does not provide UUID in tab-list updates { string name = dataTypes.ReadNextString(packetData); bool online = dataTypes.ReadNextBool(packetData); short ping = dataTypes.ReadNextShort(packetData); Guid FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray()); if (online) { handler.OnPlayerJoin(FakeUUID, name); } else { handler.OnPlayerLeave(FakeUUID); } } break; case PacketIncomingType.TabCompleteResult: if (protocolversion >= MC113Version) { autocomplete_transaction_id = dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); // Start of text to replace dataTypes.ReadNextVarInt(packetData); // Length of text to replace } int autocomplete_count = dataTypes.ReadNextVarInt(packetData); autocomplete_result.Clear(); for (int i = 0; i < autocomplete_count; i++) { autocomplete_result.Add(dataTypes.ReadNextString(packetData)); if (protocolversion >= MC113Version) { // Skip optional tooltip for each tab-complete result if (dataTypes.ReadNextBool(packetData)) { dataTypes.ReadNextString(packetData); } } } autocomplete_received = true; break; case PacketIncomingType.PluginMessage: String channel = dataTypes.ReadNextString(packetData); // Length is unneeded as the whole remaining packetData is the entire payload of the packet. if (protocolversion < MC18Version) { pForge.ReadNextVarShort(packetData); } handler.OnPluginChannelMessage(channel, packetData.ToArray()); return(pForge.HandlePluginMessage(channel, packetData, ref currentDimension)); case PacketIncomingType.KickPacket: handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(dataTypes.ReadNextString(packetData))); return(false); case PacketIncomingType.NetworkCompressionTreshold: if (protocolversion >= MC18Version && protocolversion < MC19Version) { compression_treshold = dataTypes.ReadNextVarInt(packetData); } break; case PacketIncomingType.ResourcePackSend: string url = dataTypes.ReadNextString(packetData); string hash = dataTypes.ReadNextString(packetData); //Send back "accepted" and "successfully loaded" responses for plugins making use of resource pack mandatory byte[] responseHeader = new byte[0]; if (protocolversion < MC110Version) //MC 1.10 does not include resource pack hash in responses { responseHeader = dataTypes.ConcatBytes(dataTypes.GetVarInt(hash.Length), Encoding.UTF8.GetBytes(hash)); } SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(3))); //Accepted pack SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0))); //Successfully loaded break; default: return(false); //Ignored packet } return(true); //Packet processed } catch (Exception innerException) { throw new System.IO.InvalidDataException( String.Format("Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).", Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion), packetID, protocolversion, login_phase, innerException.GetType()), innerException); } }
/// <summary> /// Do the Minecraft login. /// </summary> /// <returns>True if login successful</returns> public bool Login() { byte[] protocol_version = dataTypes.GetVarInt(protocolversion); string server_address = pForge.GetServerAddress(handler.GetServerHost()); byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port); byte[] next_state = dataTypes.GetVarInt(2); byte[] handshake_packet = dataTypes.ConcatBytes(protocol_version, dataTypes.GetString(server_address), server_port, next_state); packetReadWriter.WritePacket(0x00, handshake_packet); byte[] login_packet = dataTypes.GetString(player.GetUsername()); packetReadWriter.WritePacket(0x00, login_packet); while (true) { Packet packet = packetReadWriter.ReadNext(); if (packet.id == 0x00) //Login rejected { handler.OnConnectionLost(DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packet.data))); return(false); } else if (packet.id == 0x01) //Encryption request { string serverID = dataTypes.ReadNextString(packet.data); byte[] Serverkey = dataTypes.ReadNextByteArray(packet.data); byte[] token = dataTypes.ReadNextByteArray(packet.data); return(StartEncryption(player.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey)); } else if (packet.id == 0x02) //Login successful { ConsoleIO.WriteLineFormatted("§8Server is in offline mode."); login_phase = false; if (!pForge.CompleteForgeHandshake()) { return(false); } readNet = true; //StartUpdating(); return(true); //No need to check session or start encryption } else { HandlePacket(packet); } } }