public bool SetBlockType(int x, int y, int z, BlockType block, byte state = 0, bool lightBlocks = true, bool tickBlocks = true, bool updateNeighborSections = true)
        {
            Chunk chunk = ChunkManager.GetChunk(x, z);

            return(chunk.SetBlockType(x, y, z, block, state, lightBlocks, tickBlocks, updateNeighborSections));
        }