public bool SetBlockType(int x, int y, int z, BlockType block, byte state = 0, bool lightBlocks = true, bool tickBlocks = true, bool updateNeighborSections = true) { Chunk chunk = ChunkManager.GetChunk(x, z); return(chunk.SetBlockType(x, y, z, block, state, lightBlocks, tickBlocks, updateNeighborSections)); }