public override WorldSession Join(Client player) { ConstructSession cs = new GreenSession(player); Join(cs, player); player.TellSystem(Chat.DarkGreen, "Welcome to the Green Room"); player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/return" + Chat.White + " when you are ready to return"); //player.SendToClient (new NewState (NewState.State.BeginRaining)); return cs; }
public override WorldSession Join(Client player) { ConstructSession cs = new GreenSession(player); Join(cs, player); player.TellSystem(Chat.DarkGreen, "Welcome to the Green Room"); player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/return" + Chat.White + " when you are ready to return"); //player.SendToClient (new NewState (NewState.State.BeginRaining)); return(cs); }