Esempio n. 1
0
 public override WorldSession Join(Client player)
 {			
     ConstructSession cs = new GreenSession(player);
     Join(cs, player);
     player.TellSystem(Chat.DarkGreen, "Welcome to the Green Room");
     player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/return" + Chat.White + " when you are ready to return");
     //player.SendToClient (new NewState (NewState.State.BeginRaining));
     return cs;
 }
Esempio n. 2
0
        public override WorldSession Join(Client player)
        {
            ConstructSession cs = new GreenSession(player);

            Join(cs, player);
            player.TellSystem(Chat.DarkGreen, "Welcome to the Green Room");
            player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/return" + Chat.White + " when you are ready to return");
            //player.SendToClient (new NewState (NewState.State.BeginRaining));
            return(cs);
        }