void SetInitRefs() { _enemyMaster = GetComponent <EnemyMaster>(); _enemyTransform = transform; _checkRate = Random.Range(0.8f, 1.2f); _playerColliderHeight = new Vector3(0, -1.3f, 0); if (_enemyHead == null) { _enemyHead = _enemyTransform; } }
void SetInitRefs() { _enemyMaster = GetComponent <EnemyMaster>(); }
void SetInitRefs() { _navMeshAgent = GetComponent <NavMeshAgent>(); _enemyMaster = GetComponent <EnemyMaster>(); _checkRate = Random.Range(0.1f, 0.2f); }