private static void DoSendMessage() { while (true) { try { if (m_sendThread == null) { UnityEngine.Debug.LogError("<color=#ff0000>m_sendThread null</color>"); return; } if (m_sampleQueue.Count > 0) { while (m_sampleQueue.Count > 0) { NetBase s = null; lock (m_sampleQueue) { s = m_sampleQueue.Dequeue(); } bw.Write(PACK_HEAD); if (s is Sample) { bw.Write((int)0); } else if (s is LuaRefInfo) { bw.Write((int)1); } Serialize(s, bw); s.Restore(); } } else if (m_frameCount != HookLuaSetup.frameCount) { bw.Write(PACK_HEAD); //写入message 头编号 bw.Write((int)0); Sample s = Sample.Create(0, (int)LuaLib.GetLuaMemory(LuaProfiler.mainL), ""); Serialize(s, bw); s.Restore(); m_frameCount = HookLuaSetup.frameCount; } Thread.Sleep(10); } #pragma warning disable 0168 catch (ThreadAbortException e) { } catch (Exception e) { UnityEngine.Debug.Log(e); Close(); } #pragma warning restore 0168 } }
private static void DoSendMessage() { while (true) { try { if (m_sendThread == null) { return; } if (m_sampleQueue.Count > 0) { while (m_sampleQueue.Count > 0) { NetBase s = null; lock (m_sampleQueue) { s = m_sampleQueue.Dequeue(); } bw.Write(PACK_HEAD); if (s is Sample) { bw.Write((int)0); } else if (s is LuaRefInfo) { bw.Write((int)1); } else if (s is LuaDiffInfo) { bw.Write((int)2); } Serialize(s, bw); s.Restore(); } } Thread.Sleep(10); } #pragma warning disable 0168 catch (ThreadAbortException e) { } catch (Exception e) { Close(); } #pragma warning restore 0168 } }