示例#1
0
 internal EmuLibraryController(Game game, EmuLibrarySettings settings, IPlayniteAPI playniteAPI)
 {
     Game        = game;
     Settings    = settings;
     execContext = SynchronizationContext.Current;
     PlayniteAPI = playniteAPI;
 }
示例#2
0
 public EmuLibrary(IPlayniteAPI api) : base(api)
 {
     PlayniteAPI = api;
     settings    = new EmuLibrarySettings(this, PlayniteAPI);
 }
示例#3
0
 private void LoadValues(EmuLibrarySettings source)
 {
     source.CopyProperties(this, false, null, true);
 }
示例#4
0
 public void BeginEdit()
 {
     editingClone = this.GetClone();
 }