示例#1
0
        public override void Update(GameTime gametime)
        {
            base.Update(gametime);
            rectangle = new Rectangle((int)position.X, (int)position.Y,92,132);

            if (move)
            {
                position.Y += 1;

                foreach (blok blok in TestLevel.Tiles)
                {
                    if (rectangle.Intersects(blok.rectangle))
                    {
                        if (rectangle.TouchTopOf(blok.rectangle))
                        {
                            position.Y--;
                        }

                        else if (rectangle.TouchLeftOf(blok.rectangle))
                        {
                            position.X = blok.rectangle.X - rectangle.Width;
                        }

                        else if (rectangle.TouchRightOf(blok.rectangle))
                        {
                            position.X = blok.rectangle.X + rectangle.Width;
                        }
                    }

                }
            }
        }
示例#2
0
        public void Update(GameTime gametime)
        {
            rectangle = new Rectangle((int)position.X, (int)position.Y, 40, 80);
            Center = new Vector2(position.X + rectangle.Width / 2, position.Y + rectangle.Height / 2);

            position.Y += 1;

            if (FrameIndex == 15)
            {
                FrameIndex = 5;
            }

            foreach (blok blok in TestLevel.Tiles)
            {
                if (rectangle.Intersects(blok.rectangle))
                {
                    if (rectangle.TouchTopOf(blok.rectangle))
                    {
                        position.Y--;
                    }

                    else if (rectangle.TouchLeftOf(blok.rectangle))
                    {
                        position.X = blok.rectangle.X - rectangle.Width;
                    }

                    else if (rectangle.TouchRightOf(blok.rectangle))
                    {
                        position.X = blok.rectangle.X + rectangle.Width;
                    }
                }

            }
        }