/// <summary> /// Create a new <see cref="Yna.Engine.Graphics.YnEntity"/> with a procedural texture. /// </summary> /// <param name='rectangle'>Rectangle of the texture</param> /// <param name='color'>Color of the texture</param> public YnEntity(Rectangle rectangle, Color color) : this() { _rectangle = rectangle; _position = rectangle.ToVector2(); _texture = YnGraphics.CreateTexture(color, rectangle.Width, rectangle.Height); _assetLoaded = true; }
public void DrawText(string text, Rectangle size, Color tint, float scale) { var textSize = GetSpriteFontByName("minecraft").MeasureString(text) * scale; if (tint == null) tint = Color.White; Vector2 origin; if (scale > 1f) { origin = textSize / 128; Console.WriteLine($"TextSize: " + textSize.ToString()); Console.WriteLine("Origin: " + origin.ToString()); } else origin = Vector2.Zero; Vector2 offsetPos = new Vector2(size.X + 2, size.Y + 2); //offset used for shadow spriteBatch.DrawString(GetSpriteFontByName("minecraft"), text, offsetPos, Color.Black, 0, origin, scale, SpriteEffects.None, 0f); spriteBatch.DrawString(GetSpriteFontByName("minecraft"), text, size.ToVector2(), tint, 0, origin, scale, SpriteEffects.None, 0f); }