internal AvailableNetworkSession( CSteamID lobby, int numGamers, string host, int privateSlots, int publicSlots, NetworkSessionProperties properties, QualityOfService qos ) { this.lobby = lobby; CurrentGamerCount = numGamers; HostGamertag = host; OpenPrivateGamerSlots = privateSlots; OpenPublicGamerSlots = publicSlots; SessionProperties = properties; QualityOfService = qos; }
public AvailableNetworkSession() { _QualityOfService = new QualityOfService(); }
public AvailableNetworkSession() { this._QualityOfService = new QualityOfService(); }