public static GamePadState GetState(PlayerIndex index) { GamePadState state = new GamePadState(); state.SetCurrentState(Keyboard.GetState()); return state; }
public static GamePadState GetState(PlayerIndex index) { GamePadState state = new GamePadState(); state.IsConnected = IsEnabled; if (state.IsConnected) { state.SetCurrentState(Keyboard.GetState()); } return state; }