public Level(IServiceProvider serviceProvider, Random random) { Content = new ContentManager(serviceProvider, "Content"); _tileTexture = Content.Load<Texture2D>("Tiles"); _sceneryTexture = Content.Load<Texture2D>("Scenery"); _tubeTexture = Content.Load<Texture2D>("Tube"); StartPosition = new Vector2(50, 50); Scale = 2; var graphicsDevice = Content.GetGraphicsDevice(); DrawWindow = new Rectangle(100, 0, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height); LoadLevelObjects(); Enemies = new List<Enemy> { new Turtle(this, new Vector2(random.Next(225,475), 200)), new Goomba(this, new Vector2(random.Next(225,475), 200)), }; DeathList = new List<GameEntity>(); Player = new Player(this); var bgm = Content.Load<Song>("Sounds/01-overworld-bgm"); MediaPlayer.Play(bgm); }