/// <summary> /// Reset the sync state to the default unless the state was persisted as PausedByConflict /// </summary> internal void InitializeSyncState() { // Reload the current state and check if it is PausedByConflict // The session should remain in the PausedByConflict state until all conflicts are resolved m_syncStateMachine.Reload(); if (m_syncStateMachine.CurrentState != PipelineState.PausedByConflict) { m_syncStateMachine.Reset(); } }
internal void ResetSyncState() { m_syncStateMachine.Reset(); }