public Dictionary <String, State> initLegStates() { Dictionary <String, State> legList = new Dictionary <String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("D"); State state2 = new State(Constants.stateType.INTERMEDIATE, ""); state2.setName("I.D"); State state3 = new State(Constants.stateType.FINAL, "Pas"); state3.setName("D.I"); State state4 = new State(Constants.stateType.FINAL, "Ridicare frontala"); state4.setName("Rf.D"); State state5 = new State(Constants.stateType.FINAL, "Ridicare laterala"); state5.setName("Rl.D"); State state6 = new State(Constants.stateType.FINAL, "Miscare circulara spre frontal"); state6.setName("Rf.Rl"); State state7 = new State(Constants.stateType.FINAL, "Coborare din frontal"); state7.setName("D.Rf"); State state8 = new State(Constants.stateType.INTERMEDIATE, ""); state8.setName("I"); State state9 = new State(Constants.stateType.FINAL, "Coborare din lateral"); state9.setName("D.Rl"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara spre lateral"); state10.setName("Rl.Rf"); state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state1.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state2.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state3.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state4.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); // 3 state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state4.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // 2 state5.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state5.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10 state6.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state6.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10 ! state7.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state7.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); // sau 10 ! state8.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); // !! state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); // !! state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); // !! state8.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); state9.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state9.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state10.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); //7 state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state10.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 2 legList.Add(state1.getName(), state1); legList.Add(state2.getName(), state2); legList.Add(state3.getName(), state3); legList.Add(state4.getName(), state4); legList.Add(state5.getName(), state5); legList.Add(state6.getName(), state6); legList.Add(state7.getName(), state7); legList.Add(state8.getName(), state8); legList.Add(state9.getName(), state9); legList.Add(state10.getName(), state10); return(legList); }
public Dictionary <String, State> initBodyStates() { Dictionary <String, State> bodyList = new Dictionary <String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("D"); State state2 = new State(Constants.stateType.FINAL, "Aplecare laterala"); state2.setName("Al.D"); State state3 = new State(Constants.stateType.FINAL, "Ridicare din lateral"); state3.setName("D.Al"); State state4 = new State(Constants.stateType.FINAL, "Ridicare din asezat"); state4.setName("D.AfAs"); State state5 = new State(Constants.stateType.FINAL, "Aplecare frontala"); state5.setName("Af.D"); State state6 = new State(Constants.stateType.FINAL, "Asezare"); state6.setName("As.Af"); State state7 = new State(Constants.stateType.INTERMEDIATE, ""); state7.setName("Af.As"); State state8 = new State(Constants.stateType.FINAL, "Aplecare laterala din asezat"); state8.setName("Al.As"); State state9 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din asezat"); state9.setName("Af.AlAs"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din asezat"); state10.setName("Al.AfAs"); State state11 = new State(Constants.stateType.FINAL, "Ridicare din lateral asezat"); state11.setName("As.AlAs"); State state12 = new State(Constants.stateType.FINAL, "Ridicare din frontal"); state12.setName("D.Af"); State state13 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din aplecare frontala"); state13.setName("Al.Af"); State state14 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din aplecare laterala"); state14.setName("Af.Al"); State state15 = new State(Constants.stateType.FINAL, "Ridicare din aplecat frontal asezat"); state15.setName("As.AfAs"); State state16 = new State(Constants.stateType.FINAL, "Cadere"); state16.setName("C"); state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state1.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state1.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state1.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state1.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state2.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state2.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state2.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state2.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state3.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state3.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state3.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state3.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state4.getTransitions().Add("drept", new Transition(0.2, "drept", state4)); state4.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state4.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state4.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state4.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state5.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state5.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state5.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state5.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state5.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state6.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state6.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state6.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state6.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state6.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state7.getTransitions().Add("drept", new Transition(0.2, "drept", state4)); state7.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state7.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state7.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state7.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state8.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state8.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state8.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state8.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state8.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state9.getTransitions().Add("drept", new Transition(0.2, "drept", state15)); state9.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state9.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state9.getTransitions().Add("asezat", new Transition(0.2, "asezat", state15)); state9.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state10.getTransitions().Add("drept", new Transition(0.2, "drept", state11)); state10.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state10.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state10.getTransitions().Add("asezat", new Transition(0.2, "asezat", state11)); state10.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state11.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state11.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state11.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state11.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state11.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state12.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state12.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state12.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state12.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state12.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state13.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state13.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state13.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state13.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state13.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state14.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state14.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state14.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state14.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state14.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state15.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state15.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state15.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state15.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state15.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); // TODO: modifica starea urmatoare state16.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state16.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state16.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state16.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state16.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); bodyList.Add(state1.getName(), state1); bodyList.Add(state2.getName(), state2); bodyList.Add(state3.getName(), state3); bodyList.Add(state4.getName(), state4); bodyList.Add(state5.getName(), state5); bodyList.Add(state6.getName(), state6); bodyList.Add(state7.getName(), state7); bodyList.Add(state8.getName(), state8); bodyList.Add(state9.getName(), state9); bodyList.Add(state10.getName(), state10); bodyList.Add(state11.getName(), state11); bodyList.Add(state12.getName(), state12); bodyList.Add(state13.getName(), state13); bodyList.Add(state14.getName(), state14); bodyList.Add(state15.getName(), state15); bodyList.Add(state16.getName(), state16); return(bodyList); }
public Dictionary <String, State> initHandStates() { Dictionary <String, State> handList = new Dictionary <String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("Lc"); State state2 = new State(Constants.stateType.FINAL, "Ridicare frontala"); state2.setName("Rf.Lc"); State state3 = new State(Constants.stateType.FINAL, "Coborare din frontal"); state3.setName("Lc.Rf"); State state4 = new State(Constants.stateType.FINAL, "Ridicare laterala"); state4.setName("Rl.Lc"); State state5 = new State(Constants.stateType.FINAL, "Coborare din lateral"); state5.setName("Lc.Rl"); State state6 = new State(Constants.stateType.FINAL, "Ridicare sus"); state6.setName("Rs"); State state7 = new State(Constants.stateType.FINAL, "Coborare de sus in frontal"); state7.setName("Rf.Rs"); State state8 = new State(Constants.stateType.FINAL, "Coborare de sus in lateral"); state8.setName("Rl.Rs"); State state9 = new State(Constants.stateType.FINAL, "Lovitura pumn"); state9.setName("Rf.Rl"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara din frontal in lateral"); state10.setName("Rl.Rf"); state1.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1)); state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state1.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state2.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state2.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state3.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state3.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state4.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state4.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state5.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state5.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state6.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1)); state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7)); state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8)); state6.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state7.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7)); state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state7.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state8.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8)); state8.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state9.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state9.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state10.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state10.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); handList.Add(state1.getName(), state1); handList.Add(state2.getName(), state2); handList.Add(state3.getName(), state3); handList.Add(state4.getName(), state4); handList.Add(state5.getName(), state5); handList.Add(state6.getName(), state6); handList.Add(state7.getName(), state7); handList.Add(state8.getName(), state8); handList.Add(state9.getName(), state9); handList.Add(state10.getName(), state10); return(handList); }
public Dictionary<String, State> initBodyStates() { Dictionary<String, State> bodyList = new Dictionary<String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("D"); State state2 = new State(Constants.stateType.FINAL, "Aplecare laterala"); state2.setName("Al.D"); State state3 = new State(Constants.stateType.FINAL, "Ridicare din lateral"); state3.setName("D.Al"); State state4 = new State(Constants.stateType.FINAL, "Ridicare din asezat"); state4.setName("D.AfAs"); State state5 = new State(Constants.stateType.FINAL, "Aplecare frontala"); state5.setName("Af.D"); State state6 = new State(Constants.stateType.FINAL, "Asezare"); state6.setName("As.Af"); State state7 = new State(Constants.stateType.INTERMEDIATE, ""); state7.setName("Af.As"); State state8 = new State(Constants.stateType.FINAL, "Aplecare laterala din asezat"); state8.setName("Al.As"); State state9 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din asezat"); state9.setName("Af.AlAs"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din asezat"); state10.setName("Al.AfAs"); State state11 = new State(Constants.stateType.FINAL, "Ridicare din lateral asezat"); state11.setName("As.AlAs"); State state12 = new State(Constants.stateType.FINAL, "Ridicare din frontal"); state12.setName("D.Af"); State state13 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare laterala din aplecare frontala"); state13.setName("Al.Af"); State state14 = new State(Constants.stateType.FINAL, "Miscare circulara - aplecare frontala din aplecare laterala"); state14.setName("Af.Al"); State state15 = new State(Constants.stateType.FINAL, "Ridicare din aplecat frontal asezat"); state15.setName("As.AfAs"); State state16 = new State(Constants.stateType.FINAL, "Cadere"); state16.setName("C"); state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state1.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state1.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state1.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state1.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state2.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state2.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state2.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state2.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state3.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state3.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state3.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state3.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state4.getTransitions().Add("drept", new Transition(0.2, "drept", state4)); state4.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state4.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state4.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state4.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state5.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state5.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state5.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state5.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state5.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state6.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state6.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state6.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state6.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state6.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state7.getTransitions().Add("drept", new Transition(0.2, "drept", state4)); state7.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state7.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state7.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state7.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state8.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state8.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state8.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state8.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state8.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state9.getTransitions().Add("drept", new Transition(0.2, "drept", state15)); state9.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state9.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state9.getTransitions().Add("asezat", new Transition(0.2, "asezat", state15)); state9.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state10.getTransitions().Add("drept", new Transition(0.2, "drept", state11)); state10.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state9)); state10.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state10)); state10.getTransitions().Add("asezat", new Transition(0.2, "asezat", state11)); state10.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state11.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state11.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state11.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state11.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state11.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state12.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state12.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state12.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state12.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state12.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state13.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state13.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state13.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state13.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state13.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state14.getTransitions().Add("drept", new Transition(0.2, "drept", state12)); state14.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state14)); state14.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state13)); state14.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state14.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); state15.getTransitions().Add("drept", new Transition(0.2, "drept", state6)); state15.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state7)); state15.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state8)); state15.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state15.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); // TODO: modifica starea urmatoare state16.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state16.getTransitions().Add("aplecat frontal", new Transition(0.2, "aplecat frontal", state5)); state16.getTransitions().Add("aplecat lateral", new Transition(0.2, "aplecat lateral", state2)); state16.getTransitions().Add("asezat", new Transition(0.2, "asezat", state6)); state16.getTransitions().Add("culcat", new Transition(0.2, "culcat", state16)); bodyList.Add(state1.getName(), state1); bodyList.Add(state2.getName(), state2); bodyList.Add(state3.getName(), state3); bodyList.Add(state4.getName(), state4); bodyList.Add(state5.getName(), state5); bodyList.Add(state6.getName(), state6); bodyList.Add(state7.getName(), state7); bodyList.Add(state8.getName(), state8); bodyList.Add(state9.getName(), state9); bodyList.Add(state10.getName(), state10); bodyList.Add(state11.getName(), state11); bodyList.Add(state12.getName(), state12); bodyList.Add(state13.getName(), state13); bodyList.Add(state14.getName(), state14); bodyList.Add(state15.getName(), state15); bodyList.Add(state16.getName(), state16); return bodyList; }
public Dictionary<String, State> initLegStates() { Dictionary<String, State> legList = new Dictionary<String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("D"); State state2 = new State(Constants.stateType.INTERMEDIATE, ""); state2.setName("I.D"); State state3 = new State(Constants.stateType.FINAL, "Pas"); state3.setName("D.I"); State state4 = new State(Constants.stateType.FINAL, "Ridicare frontala"); state4.setName("Rf.D"); State state5 = new State(Constants.stateType.FINAL, "Ridicare laterala"); state5.setName("Rl.D"); State state6 = new State(Constants.stateType.FINAL, "Miscare circulara spre frontal"); state6.setName("Rf.Rl"); State state7 = new State(Constants.stateType.FINAL, "Coborare din frontal"); state7.setName("D.Rf"); State state8 = new State(Constants.stateType.INTERMEDIATE, ""); state8.setName("I"); State state9 = new State(Constants.stateType.FINAL, "Coborare din lateral"); state9.setName("D.Rl"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara spre lateral"); state10.setName("Rl.Rf"); state1.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state1.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state2.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state2.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state3.getTransitions().Add("drept", new Transition(0.2, "drept", state3)); state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state3.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state4.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); // 3 state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state4.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // 2 state5.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state5.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10 state6.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state6.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 10 ! state7.getTransitions().Add("drept", new Transition(0.2, "drept", state7)); state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state7.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); // sau 10 ! state8.getTransitions().Add("drept", new Transition(0.2, "drept", state1)); // !! state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); // !! state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); // !! state8.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); state9.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state4)); state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state5)); state9.getTransitions().Add("indoit", new Transition(0.2, "indoit", state2)); state10.getTransitions().Add("drept", new Transition(0.2, "drept", state9)); //7 state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state6)); state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state10.getTransitions().Add("indoit", new Transition(0.2, "indoit", state8)); // sau 2 legList.Add(state1.getName(), state1); legList.Add(state2.getName(), state2); legList.Add(state3.getName(), state3); legList.Add(state4.getName(), state4); legList.Add(state5.getName(), state5); legList.Add(state6.getName(), state6); legList.Add(state7.getName(), state7); legList.Add(state8.getName(), state8); legList.Add(state9.getName(), state9); legList.Add(state10.getName(), state10); return legList; }
public Dictionary<String, State> initHandStates() { Dictionary<String, State> handList = new Dictionary<String, State>(); State state1 = new State(Constants.stateType.INTERMEDIATE, ""); state1.setName("Lc"); State state2 = new State(Constants.stateType.FINAL, "Ridicare frontala"); state2.setName("Rf.Lc"); State state3 = new State(Constants.stateType.FINAL, "Coborare din frontal"); state3.setName("Lc.Rf"); State state4 = new State(Constants.stateType.FINAL, "Ridicare laterala"); state4.setName("Rl.Lc"); State state5 = new State(Constants.stateType.FINAL, "Coborare din lateral"); state5.setName("Lc.Rl"); State state6 = new State(Constants.stateType.FINAL, "Ridicare sus"); state6.setName("Rs"); State state7 = new State(Constants.stateType.FINAL, "Coborare de sus in frontal"); state7.setName("Rf.Rs"); State state8 = new State(Constants.stateType.FINAL, "Coborare de sus in lateral"); state8.setName("Rl.Rs"); State state9 = new State(Constants.stateType.FINAL, "Lovitura pumn"); state9.setName("Rf.Rl"); State state10 = new State(Constants.stateType.FINAL, "Miscare circulara din frontal in lateral"); state10.setName("Rl.Rf"); state1.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1)); state1.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state1.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state1.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state2.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state2.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state2.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state2.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state3.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state3.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state3.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state3.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state4.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state4.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state4.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state4.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state5.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state5.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state2)); state5.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state4)); state5.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state6.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state1)); state6.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7)); state6.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8)); state6.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state7.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state7.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state7)); state7.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state7.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state8.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state8.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state8.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state8)); state8.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state9.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state3)); state9.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state9.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state9.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); state10.getTransitions().Add("langa corp", new Transition(0.2, "langa corp", state5)); state10.getTransitions().Add("ridicat frontal", new Transition(0.2, "ridicat frontal", state9)); state10.getTransitions().Add("ridicat lateral", new Transition(0.2, "ridicat lateral", state10)); state10.getTransitions().Add("ridicat sus", new Transition(0.2, "ridicat sus", state6)); handList.Add(state1.getName(), state1); handList.Add(state2.getName(), state2); handList.Add(state3.getName(), state3); handList.Add(state4.getName(), state4); handList.Add(state5.getName(), state5); handList.Add(state6.getName(), state6); handList.Add(state7.getName(), state7); handList.Add(state8.getName(), state8); handList.Add(state9.getName(), state9); handList.Add(state10.getName(), state10); return handList; }
private void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { SkeletonFrame skeletonFrame = e.SkeletonFrame; //tw = new StreamWriter("date.txt", true); //KinectSDK TODO: this shouldn't be needed, but if Power is removed from the Kinect, you may still get an event here, but skeletonFrame will be null. if (skeletonFrame == null) { return; } int iSkeleton = 0; Brush[] brushes = new Brush[6]; brushes[0] = new SolidColorBrush(Color.FromRgb(255, 0, 0)); brushes[1] = new SolidColorBrush(Color.FromRgb(0, 255, 0)); brushes[2] = new SolidColorBrush(Color.FromRgb(64, 255, 255)); brushes[3] = new SolidColorBrush(Color.FromRgb(255, 255, 64)); brushes[4] = new SolidColorBrush(Color.FromRgb(255, 64, 255)); brushes[5] = new SolidColorBrush(Color.FromRgb(128, 128, 255)); skeletonCanvas.Children.Clear(); foreach (SkeletonData data in skeletonFrame.Skeletons) { if (SkeletonTrackingState.Tracked == data.TrackingState) { // Draw bones Brush brush = brushes[iSkeleton % brushes.Length]; skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.Spine, JointID.ShoulderCenter, JointID.Head)); skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.ShoulderCenter, JointID.ShoulderLeft, JointID.ElbowLeft, JointID.WristLeft, JointID.HandLeft)); skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.ShoulderCenter, JointID.ShoulderRight, JointID.ElbowRight, JointID.WristRight, JointID.HandRight)); skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.HipLeft, JointID.KneeLeft, JointID.AnkleLeft, JointID.FootLeft)); skeletonCanvas.Children.Add(getBodySegment(data.Joints, brush, JointID.HipCenter, JointID.HipRight, JointID.KneeRight, JointID.AnkleRight, JointID.FootRight)); // Draw joints //tw.WriteLine(""); Point3D[] points = new Point3D[20]; foreach (Joint joint in data.Joints) { //tw.WriteLine(joint.Position.X + " " + joint.Position.Y + " " + joint.Position.Z); Point jointPos = getDisplayPosition(joint); Line jointLine = new Line(); jointLine.X1 = jointPos.X - 3; jointLine.X2 = jointLine.X1 + 6; jointLine.Y1 = jointLine.Y2 = jointPos.Y; jointLine.Stroke = jointColors[joint.ID]; jointLine.StrokeThickness = 6; skeletonCanvas.Children.Add(jointLine); points[(int)joint.ID] = new Point3D(joint.Position.X, joint.Position.Y, joint.Position.Z); } if (b1.IsEnabled == false) { // get position for each body part // BODY Example bodyExample = new Example(); double angle = GeometryUtils.getAngle(points[2], points[1], points[13]); bodyExample.add("A.2.1.13", angle); angle = GeometryUtils.getAngle(points[2], points[1], points[17]); bodyExample.add("A.2.1.17", angle); angle = GeometryUtils.getAngle(points[1], points[2], Constants.planeType.XOY); bodyExample.add("A.1.2.XoY", angle); angle = GeometryUtils.getAngle(points[1], points[2], Constants.planeType.YOZ); bodyExample.add("A.1.2.YoZ", angle); // LEFT HAND Example leftHandExample = new Example(); angle = GeometryUtils.getAngle(points[4], points[5], Constants.planeType.XOY); leftHandExample.add("A.4.5.XoY", angle); angle = GeometryUtils.getAngle(points[4], points[5], Constants.planeType.YOZ); leftHandExample.add("A.4.5.YoZ", angle); angle = points[4].getY() - points[5].getY(); leftHandExample.add("D.4y.5y", angle); Example rightHandExample = new Example(); angle = GeometryUtils.getAngle(points[8], points[9], Constants.planeType.XOY); rightHandExample.add("A.8.9.XoY", angle); angle = GeometryUtils.getAngle(points[8], points[9], Constants.planeType.YOZ); rightHandExample.add("A.8.9.YoZ", angle); angle = points[8].getY() - points[9].getY(); rightHandExample.add("D.8y.9y", angle); Example leftLegExample = new Example(); angle = GeometryUtils.getAngle(points[12], points[13], points[14]); leftLegExample.add("A.12.13.14", angle); angle = GeometryUtils.getAngle(points[13], points[14], Constants.planeType.XOY); leftLegExample.add("A.13.14.XoY", angle); angle = GeometryUtils.getAngle(points[13], points[14], Constants.planeType.YOZ); leftLegExample.add("A.13.14.YoZ", angle); Example rightLegExample = new Example(); angle = GeometryUtils.getAngle(points[16], points[17], points[18]); rightLegExample.add("A.16.17.18", angle); angle = GeometryUtils.getAngle(points[17], points[18], Constants.planeType.XOY); rightLegExample.add("A.17.18.XoY", angle); angle = GeometryUtils.getAngle(points[17], points[18], Constants.planeType.YOZ); rightLegExample.add("A.17.18.YoZ", angle); rightLegPositionText.Text = DTUtils.findValueInTree(rightLegDT, rightLegExample); String bodyPosition = DTUtils.findValueInTree(bodyDT, bodyExample); String leftHandPosition = DTUtils.findValueInTree(leftHandDT, leftHandExample); String rightHandPosition = DTUtils.findValueInTree(rightHandDT, rightHandExample); String leftLegPosition = DTUtils.findValueInTree(leftLegDT, leftLegExample); String rightLegPosition = DTUtils.findValueInTree(rightLegDT, rightLegExample); if (contor < Constants.SnapshotFrequency) { bodyCommonPosition.Add(bodyPosition); rightHandCommonPosition.Add(rightHandPosition); leftHandCommonPosition.Add(leftHandPosition); rightLegCommonPosition.Add(rightLegPosition); leftLegCommonPosition.Add(leftLegPosition); contor++; } else { if (rightLegPosition.Equals("indoit") && leftLegPosition.Equals("indoit") && bodyPosition.Equals("aplecat frontal")) { bodyPositionText.Text = "spre ghemuire"; } else { // get position and motion bodyPositionText.Text = PositionUtils.getCommon(bodyCommonPosition); if (bodyPositionText.Text.Equals("culcat") == true) { leftHandPositionText.Text = ""; rightHandPositionText.Text = ""; leftLegPositionText.Text = ""; rightLegPositionText.Text = ""; bodyState = motionUtils.getNextBodyState(bodyState.getName(), bodyPositionText.Text); //bodyMotionText.Text = bodyState.getMotion(); leftHandMotionText.Text = ""; rightHandMotionText.Text = ""; leftLegMotionText.Text = ""; rightLegMotionText.Text = ""; bodyCommonPosition = new List <string>(); leftHandCommonPosition = new List <string>(); rightHandCommonPosition = new List <string>(); leftLegCommonPosition = new List <string>(); rightLegCommonPosition = new List <string>(); } else { leftHandPositionText.Text = PositionUtils.getCommon(leftHandCommonPosition); rightHandPositionText.Text = PositionUtils.getCommon(rightHandCommonPosition); leftLegPositionText.Text = PositionUtils.getCommon(leftLegCommonPosition); rightLegPositionText.Text = PositionUtils.getCommon(rightLegCommonPosition); bodyState = motionUtils.getNextBodyState(bodyState.getName(), bodyPositionText.Text); leftHandState = motionUtils.getNextHandState(leftHandState.getName(), leftHandPositionText.Text); rightHandState = motionUtils.getNextHandState(rightHandState.getName(), rightHandPositionText.Text); leftLegState = motionUtils.getNextLegState(leftLegState.getName(), leftLegPositionText.Text); rightLegState = motionUtils.getNextLegState(rightLegState.getName(), rightLegPositionText.Text); bodyMotionText.Text = bodyState.getMotion(); leftHandMotionText.Text = leftHandState.getMotion(); rightHandMotionText.Text = rightHandState.getMotion(); leftLegMotionText.Text = leftLegState.getMotion(); rightLegMotionText.Text = rightLegState.getMotion(); bodyCommonPosition = new List <string>(); leftHandCommonPosition = new List <string>(); rightHandCommonPosition = new List <string>(); leftLegCommonPosition = new List <string>(); rightLegCommonPosition = new List <string>(); } // reset counter contor = 0; } } } } iSkeleton++; } // for each skeleton //tw.Close(); }