/// <summary> /// balances the layers by moving vertices with /// the same number of input-output edges to feasible layers with fiewer nodes /// </summary> /// <param name="dag">the layered graph</param> /// <param name="layering">the layering to change</param> /// <param name="nodeCount">shows how many nodes are represented be a node</param> /// <param name="cancelObj"></param> static internal void Balance(Graph dag, int[] layering, int[] nodeCount, CancelToken cancelObj) { Balancing b = new Balancing(dag, layering, nodeCount); b.Run(cancelObj); }