//DannyWeaponScript dannyWeaponScript; // Use this for initialization void Start() { SetupAnimator(); rigidBody = GetComponent <Rigidbody> (); sUinput = GetComponent <StrongManUserInput>(); jumpScript = GetComponent <StrongManJumpingRaycast> (); //get the component needed to raise and lower the moveSpeedmultiplier variable }
void OnCollisionEnter(Collision hitIt) { if (hitIt.gameObject.tag == "Player") { sUinput = hitIt.gameObject.GetComponent <StrongManUserInput> (); if (sUinput != null && !sUinput.landedOn) { sUinput.headedTo = false; sUinput.landedOn = true; } onSite = true; } }
void Start() { //pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); jumpCol = GetComponent <CapsuleCollider> (); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; // cam = Camera.main; colNormHeight = jumpCol.height; }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { sUinput = other.gameObject.GetComponent <StrongManUserInput> (); if (sUinput != null) { sUinput.moveTotarget = false; sUinput.headedTo = false; sUinput.landedOn = true; sUinput.target = null; sUinput.currentLedge = thisLedge; } } }
void Start() { pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); userInput = GetComponent <UserInput>(); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; sphereCol = GetComponent <SphereCollider> (); cam = Camera.main; spawnAlly1 = cam.GetComponent <BlockAllySpawn>(); }
// PlayerHealth1 playerHealth; //DannyWeaponScript dannyWeaponScript; // Use this for initialization void Start() { SetupAnimator(); rigidBody = GetComponent <Rigidbody> (); userInput = GetComponent <UserInput>(); sUinput = GetComponent <StrongManUserInput>(); //get the component needed to raise and lower the moveSpeedmultiplier variable // hudSpeedCheck = HUDSpeedBooster.speedAmount; // playerHealth = GetComponent<PlayerHealth1> (); if (blazeSwordObject != null) { setBlazeSword = blazeSwordObject.GetComponent <PlayerBowStaff>(); } //dannyWeaponScript = GetComponent<DannyWeaponScript>(); }
void Start() { GameMasterObject.timerChecks.Add(myTransform); GameMasterObject.timerChecksToDestroy.Add(this.gameObject); player = GameMasterObject.playerUse; userInput = player.GetComponent <UserInput> (); sUinput = player.GetComponent <StrongManUserInput> (); if (sUinput == null && userInput != null) { needDanny = true; needStrongman = false; } else if (sUinput != null && userInput == null) { needStrongman = true; needDanny = false; } }
void Awake() { // anim = GetComponent<Animator>(); // playerAudio = GetComponent<AudioSource>(); dannyWeapons = GetComponent <DannyWeaponScript> (); dannyMovement = GetComponent <DannyMovement>(); charMove = GetComponent <StrongManMovement> (); userInput = GetComponent <UserInput> (); sUinput = GetComponent <StrongManUserInput>(); if (displayModel != null) { rend = displayModel.GetComponent <Renderer>(); } currentHealth = startingHealth; countPower = startingPower; maxHealth = startingHealth; maxPower = startingPower; regColor = rend.material.color; }
void Awake() { sUinput = GetComponentInParent <StrongManUserInput> (); }
void Update() { editorCheatCode = HUDToggleCheat.cheatOnOrOff; if (needDanny) { rendTag.material.color = Color.green; } else if (needStrongman) { rendTag.material.color = Color.red; } targets = GameMasterObject.towerExits; player = GameMasterObject.playerUse; if (GameMasterObject.currentLevel >= 4 || editorCheatCode) { if (GameMasterObject.dannyActive && userInput == null) { userInput = player.GetComponent <UserInput> (); sUinput = null; needDanny = true; needStrongman = false; } else if (GameMasterObject.strongmanActive && sUinput == null) { userInput = null; sUinput = player.GetComponent <StrongManUserInput> (); needDanny = false; needStrongman = true; } } if (hitchARide) { anim.SetBool("Hitch", true); } else if (!hitchARide) { anim.SetBool("Hitch", false); } if (userInput != null) { if (userInput.canPickUp && GameMasterObject.dannyActive) { if (!userInput.currentlyCarry1 && !userInput.currentlyCarry2) { if (Input.GetButtonDown("Interact") && hitchARide) { userInput.objToCarry.SetActive(true); userInput.objectToDeactivate = this.gameObject; userInput.objectToDeactivate.SetActive(false); userInput.objectToDeactivate = null; userInput.canPickUp = false; userInput.currentlyCarry1 = true; } } else if (userInput.currentlyCarry1 && !userInput.currentlyCarry2) { if (Input.GetButtonDown("Interact") && hitchARide) { userInput.objToCarry2.SetActive(true); userInput.objectToDeactivate2 = this.gameObject; userInput.objectToDeactivate2.SetActive(false); userInput.objectToDeactivate2 = null; userInput.canPickUp = false; userInput.currentlyCarry2 = true; } } else if (userInput.currentlyCarry1 && userInput.currentlyCarry2) { if (Input.GetButtonDown("Interact") && hitchARide) { return; } } } } else if (sUinput != null) { if (sUinput.canPickUp && GameMasterObject.strongmanActive) { if (!sUinput.currentlyCarry1 && !sUinput.currentlyCarry2 && !sUinput.currentlyCarry3 && !sUinput.currentlyCarry4 && !sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry.SetActive(true); sUinput.objectToDeactivate = this.gameObject; sUinput.objectToDeactivate.SetActive(false); sUinput.objectToDeactivate = null; sUinput.canPickUp = false; sUinput.currentlyCarry1 = true; } } else if (sUinput.currentlyCarry1 && !sUinput.currentlyCarry2 && !sUinput.currentlyCarry3 && !sUinput.currentlyCarry4 && !sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry2.SetActive(true); sUinput.objectToDeactivate2 = this.gameObject; sUinput.objectToDeactivate2.SetActive(false); sUinput.objectToDeactivate2 = null; sUinput.canPickUp = false; sUinput.currentlyCarry2 = true; } } else if (sUinput.currentlyCarry1 && sUinput.currentlyCarry2 && !sUinput.currentlyCarry3 && !sUinput.currentlyCarry4 && !sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry3.SetActive(true); sUinput.objectToDeactivate3 = this.gameObject; sUinput.objectToDeactivate3.SetActive(false); sUinput.objectToDeactivate3 = null; sUinput.canPickUp = false; sUinput.currentlyCarry3 = true; } } else if (sUinput.currentlyCarry1 && sUinput.currentlyCarry2 && sUinput.currentlyCarry3 && !sUinput.currentlyCarry4 && !sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry4.SetActive(true); sUinput.objectToDeactivate4 = this.gameObject; sUinput.objectToDeactivate4.SetActive(false); sUinput.objectToDeactivate4 = null; sUinput.canPickUp = false; sUinput.currentlyCarry4 = true; } } else if (sUinput.currentlyCarry1 && sUinput.currentlyCarry2 && sUinput.currentlyCarry3 && sUinput.currentlyCarry4 && !sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry5.SetActive(true); sUinput.objectToDeactivate5 = this.gameObject; sUinput.objectToDeactivate5.SetActive(false); sUinput.objectToDeactivate5 = null; sUinput.canPickUp = false; sUinput.currentlyCarry5 = true; } } else if (sUinput.currentlyCarry1 && sUinput.currentlyCarry2 && sUinput.currentlyCarry3 && sUinput.currentlyCarry4 && sUinput.currentlyCarry5 && !sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { sUinput.objToCarry6.SetActive(true); sUinput.objectToDeactivate6 = this.gameObject; sUinput.objectToDeactivate6.SetActive(false); sUinput.objectToDeactivate6 = null; sUinput.canPickUp = false; sUinput.currentlyCarry6 = true; } } else if (sUinput.currentlyCarry1 && sUinput.currentlyCarry2 && sUinput.currentlyCarry3 && sUinput.currentlyCarry4 && sUinput.currentlyCarry5 && sUinput.currentlyCarry6) { if (Input.GetButtonDown("Interact") && hitchARide) { return; } } } } }