public void ClearAssetCache() { SpriteAssetCache.GetOrCreateAssetCache <SpriteAssetCache>().ClearAssetCache(); }
public void UpdateAssetCache() { SpriteAssetCache.GetOrCreateAssetCache <SpriteAssetCache>().UpdateAssetCache(); }
public void SaveAssets() { SpriteAssetCache.GetOrCreateAssetCache <SpriteAssetCache>().SaveAssets(); }
protected override void Awake() { base.Awake(); spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>(); }
private void Start() { spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <ImageBroadcaster>(typeof(Image))); }