示例#1
0
 public Vertex(DX.Vector3 position, DX.Vector2 texCoord, DX.Vector3 n, float a)
 {
     this.position = position;
     this.texCoord = texCoord;
     n.Normalize();
     this.normal = new DX.Vector4(n.X, n.Y, n.Z, a);
 }
示例#2
0
 public Vertex(DX.Vector3 position, DX.Vector2 texCoord, DX.Vector4 c)
 {
     this.position = position;
     this.texCoord = texCoord;
     this.normal   = c;
 }
示例#3
0
文件: Matrix.cs 项目: rbernon/monoDX
		public void Shadow (Vector4 light, Plane plane)
		{
			throw new NotImplementedException ();
		}