public Vertex(DX.Vector3 position, DX.Vector2 texCoord, DX.Vector3 n, float a) { this.position = position; this.texCoord = texCoord; n.Normalize(); this.normal = new DX.Vector4(n.X, n.Y, n.Z, a); }
public Vertex(DX.Vector3 position, DX.Vector2 texCoord, DX.Vector4 c) { this.position = position; this.texCoord = texCoord; this.normal = c; }
public void Shadow (Vector4 light, Plane plane) { throw new NotImplementedException (); }