GetTypeArgsThis() public method

public GetTypeArgsThis ( ) : TypeArray
return TypeArray
示例#1
0
        public AggregateType GetAggregate(AggregateSymbol agg, AggregateType atsOuter, TypeArray typeArgs)
        {
            Debug.Assert(agg.GetTypeManager() == this);
            Debug.Assert(atsOuter == null || atsOuter.getAggregate() == agg.Parent, "");

            if (typeArgs == null)
            {
                typeArgs = BSYMMGR.EmptyTypeArray();
            }

            Debug.Assert(agg.GetTypeVars().Count == typeArgs.Count);
            AggregateType pAggregate = _typeTable.LookupAggregate(agg, atsOuter, typeArgs);

            if (pAggregate == null)
            {
                pAggregate = _typeFactory.CreateAggregateType(
                    agg,
                    typeArgs,
                    atsOuter
                    );

                Debug.Assert(!pAggregate.fConstraintsChecked && !pAggregate.fConstraintError);

                _typeTable.InsertAggregate(agg, atsOuter, typeArgs, pAggregate);
            }

            Debug.Assert(pAggregate.getAggregate() == agg);
            Debug.Assert(pAggregate.GetTypeArgsThis() != null && pAggregate.GetTypeArgsAll() != null);
            Debug.Assert(pAggregate.GetTypeArgsThis() == typeArgs);

            return(pAggregate);
        }
示例#2
0
        public void SetTypeArgsThis(TypeArray pTypeArgsThis)
        {
            TypeArray pOuterTypeArgs;
            if (outerType != null)
            {
                Debug.Assert(outerType.GetTypeArgsThis() != null);
                Debug.Assert(outerType.GetTypeArgsAll() != null);

                pOuterTypeArgs = outerType.GetTypeArgsAll();
            }
            else
            {
                pOuterTypeArgs = BSYMMGR.EmptyTypeArray();
            }

            Debug.Assert(pTypeArgsThis != null);
            _pTypeArgsThis = pTypeArgsThis;
            SetTypeArgsAll(pOuterTypeArgs);
        }
示例#3
0
        public AggregateType GetAggregate(AggregateSymbol agg, AggregateType atsOuter, TypeArray typeArgs)
        {
            Debug.Assert(agg.GetTypeManager() == this);
            Debug.Assert(atsOuter == null || atsOuter.getAggregate() == agg.Parent, "");

            if (typeArgs == null)
            {
                typeArgs = BSYMMGR.EmptyTypeArray();
            }

            Debug.Assert(agg.GetTypeVars().Count == typeArgs.Count);

            Name name = _BSymmgr.GetNameFromPtrs(typeArgs, atsOuter);

            Debug.Assert(name != null);

            AggregateType pAggregate = _typeTable.LookupAggregate(name, agg);

            if (pAggregate == null)
            {
                pAggregate = _typeFactory.CreateAggregateType(
                    name,
                    agg,
                    typeArgs,
                    atsOuter
                    );

                Debug.Assert(!pAggregate.fConstraintsChecked && !pAggregate.fConstraintError);

                pAggregate.SetErrors(false);
                _typeTable.InsertAggregate(name, agg, pAggregate);

                // If we have a generic type definition, then we need to set the
                // base class to be our current base type, and use that to calculate
                // our agg type and its base, then set it to be the generic version of the
                // base type. This is because:
                //
                // Suppose we have Foo<T> : IFoo<T>
                //
                // Initially, the BaseType will be IFoo<Foo.T>, which gives us the substitution
                // that we want to use for our agg type's base type. However, in the Symbol chain,
                // we want the base type to be IFoo<IFoo.T>. Thats why we need to do this little trick.
                //
                // If we don't have a generic type definition, then we just need to set our base
                // class. This is so that if we have a base type that's generic, we'll be
                // getting the correctly instantiated base type.

                var baseType = pAggregate.AssociatedSystemType?.BaseType;
                if (baseType != null)
                {
                    // Store the old base class.

                    AggregateType oldBaseType = agg.GetBaseClass();
                    agg.SetBaseClass(_symbolTable.GetCTypeFromType(baseType) as AggregateType);
                    pAggregate.GetBaseClass(); // Get the base type for the new agg type we're making.

                    agg.SetBaseClass(oldBaseType);
                }
            }
            else
            {
                Debug.Assert(!pAggregate.HasErrors());
            }

            Debug.Assert(pAggregate.getAggregate() == agg);
            Debug.Assert(pAggregate.GetTypeArgsThis() != null && pAggregate.GetTypeArgsAll() != null);
            Debug.Assert(pAggregate.GetTypeArgsThis() == typeArgs);

            return(pAggregate);
        }
示例#4
0
        private bool TryVarianceAdjustmentToGetAccessibleType(CSemanticChecker semanticChecker, BindingContext bindingContext, AggregateType typeSrc, out CType typeDst)
        {
            Debug.Assert(typeSrc != null);
            Debug.Assert(typeSrc.isInterfaceType() || typeSrc.isDelegateType());

            typeDst = null;

            AggregateSymbol aggSym      = typeSrc.GetOwningAggregate();
            AggregateType   aggOpenType = aggSym.getThisType();

            if (!semanticChecker.CheckTypeAccess(aggOpenType, bindingContext.ContextForMemberLookup))
            {
                // if the aggregate symbol itself is not accessible, then forget it, there is no
                // variance that will help us arrive at an accessible type.
                return(false);
            }

            TypeArray typeArgs   = typeSrc.GetTypeArgsThis();
            TypeArray typeParams = aggOpenType.GetTypeArgsThis();

            CType[] newTypeArgsTemp = new CType[typeArgs.Count];

            for (int i = 0; i < typeArgs.Count; i++)
            {
                if (semanticChecker.CheckTypeAccess(typeArgs[i], bindingContext.ContextForMemberLookup))
                {
                    // we have an accessible argument, this position is not a problem.
                    newTypeArgsTemp[i] = typeArgs[i];
                    continue;
                }

                if (!typeArgs[i].IsRefType() || !((TypeParameterType)typeParams[i]).Covariant)
                {
                    // This guy is inaccessible, and we are not going to be able to vary him, so we need to fail.
                    return(false);
                }

                CType intermediateTypeArg;
                if (GetBestAccessibleType(semanticChecker, bindingContext, typeArgs[i], out intermediateTypeArg))
                {
                    // now we either have a value type (which must be accessible due to the above
                    // check, OR we have an inaccessible type (which must be a ref type). In either
                    // case, the recursion worked out and we are OK to vary this argument.
                    newTypeArgsTemp[i] = intermediateTypeArg;
                    continue;
                }
                else
                {
                    Debug.Assert(false, "GetBestAccessibleType unexpectedly failed on a type that was used as a type parameter");
                    return(false);
                }
            }

            TypeArray newTypeArgs      = semanticChecker.getBSymmgr().AllocParams(typeArgs.Count, newTypeArgsTemp);
            CType     intermediateType = this.GetAggregate(aggSym, typeSrc.outerType, newTypeArgs);

            // All type arguments were varied successfully, which means now we must be accessible. But we could
            // have violated constraints. Let's check that out.

            if (!TypeBind.CheckConstraints(semanticChecker, null /*ErrorHandling*/, intermediateType, CheckConstraintsFlags.NoErrors))
            {
                return(false);
            }

            typeDst = intermediateType;
            Debug.Assert(semanticChecker.CheckTypeAccess(typeDst, bindingContext.ContextForMemberLookup));
            return(true);
        }
示例#5
0
        private bool TryVarianceAdjustmentToGetAccessibleType(CSemanticChecker semanticChecker, BindingContext bindingContext, AggregateType typeSrc, out CType typeDst)
        {
            Debug.Assert(typeSrc != null);
            Debug.Assert(typeSrc.isInterfaceType() || typeSrc.isDelegateType());

            typeDst = null;

            AggregateSymbol aggSym = typeSrc.GetOwningAggregate();
            AggregateType aggOpenType = aggSym.getThisType();

            if (!semanticChecker.CheckTypeAccess(aggOpenType, bindingContext.ContextForMemberLookup()))
            {
                // if the aggregate symbol itself is not accessible, then forget it, there is no
                // variance that will help us arrive at an accessible type.
                return false;
            }

            TypeArray typeArgs = typeSrc.GetTypeArgsThis();
            TypeArray typeParams = aggOpenType.GetTypeArgsThis();
            CType[] newTypeArgsTemp = new CType[typeArgs.size];

            for (int i = 0; i < typeArgs.size; i++)
            {
                if (semanticChecker.CheckTypeAccess(typeArgs.Item(i), bindingContext.ContextForMemberLookup()))
                {
                    // we have an accessible argument, this position is not a problem.
                    newTypeArgsTemp[i] = typeArgs.Item(i);
                    continue;
                }

                if (!typeArgs.Item(i).IsRefType() || !typeParams.Item(i).AsTypeParameterType().Covariant)
                {
                    // This guy is inaccessible, and we are not going to be able to vary him, so we need to fail.
                    return false;
                }

                CType intermediateTypeArg;
                if (GetBestAccessibleType(semanticChecker, bindingContext, typeArgs.Item(i), out intermediateTypeArg))
                {
                    // now we either have a value type (which must be accessible due to the above
                    // check, OR we have an inaccessible type (which must be a ref type). In either
                    // case, the recursion worked out and we are OK to vary this argument.
                    newTypeArgsTemp[i] = intermediateTypeArg;
                    continue;
                }
                else
                {
                    Debug.Assert(false, "GetBestAccessibleType unexpectedly failed on a type that was used as a type parameter");
                    return false;
                }
            }

            TypeArray newTypeArgs = semanticChecker.getBSymmgr().AllocParams(typeArgs.size, newTypeArgsTemp);
            CType intermediateType = this.GetAggregate(aggSym, typeSrc.outerType, newTypeArgs);

            // All type arguments were varied successfully, which means now we must be accessible. But we could
            // have violated constraints. Let's check that out.

            if (!TypeBind.CheckConstraints(semanticChecker, null/*ErrorHandling*/, intermediateType, CheckConstraintsFlags.NoErrors))
            {
                return false;
            }

            typeDst = intermediateType;
            Debug.Assert(semanticChecker.CheckTypeAccess(typeDst, bindingContext.ContextForMemberLookup()));
            return true;
        }
示例#6
0
        // Check the constraints of any type arguments in the given Type.
        public static bool CheckConstraints(CSemanticChecker checker, ErrorHandling errHandling, CType type, CheckConstraintsFlags flags)
        {
            type = type.GetNakedType(false);

            if (type.IsNullableType())
            {
                CType typeT = type.AsNullableType().GetAts(checker.GetErrorContext());
                if (typeT != null)
                {
                    type = typeT;
                }
                else
                {
                    type = type.GetNakedType(true);
                }
            }

            if (!type.IsAggregateType())
            {
                return(true);
            }

            AggregateType ats = type.AsAggregateType();

            if (ats.GetTypeArgsAll().Count == 0)
            {
                // Common case: there are no type vars, so there are no constraints.
                ats.fConstraintsChecked = true;
                ats.fConstraintError    = false;
                return(true);
            }

            if (ats.fConstraintsChecked)
            {
                // Already checked.
                if (!ats.fConstraintError || (flags & CheckConstraintsFlags.NoDupErrors) != 0)
                {
                    // No errors or no need to report errors again.
                    return(!ats.fConstraintError);
                }
            }

            TypeArray typeVars     = ats.getAggregate().GetTypeVars();
            TypeArray typeArgsThis = ats.GetTypeArgsThis();
            TypeArray typeArgsAll  = ats.GetTypeArgsAll();

            Debug.Assert(typeVars.Count == typeArgsThis.Count);

            if (!ats.fConstraintsChecked)
            {
                ats.fConstraintsChecked = true;
                ats.fConstraintError    = false;
            }

            // Check the outer type first. If CheckConstraintsFlags.Outer is not specified and the
            // outer type has already been checked then don't bother checking it.
            if (ats.outerType != null && ((flags & CheckConstraintsFlags.Outer) != 0 || !ats.outerType.fConstraintsChecked))
            {
                CheckConstraints(checker, errHandling, ats.outerType, flags);
                ats.fConstraintError |= ats.outerType.fConstraintError;
            }

            if (typeVars.Count > 0)
            {
                ats.fConstraintError |= !CheckConstraintsCore(checker, errHandling, ats.getAggregate(), typeVars, typeArgsThis, typeArgsAll, null, (flags & CheckConstraintsFlags.NoErrors));
            }

            // Now check type args themselves.
            for (int i = 0; i < typeArgsThis.Count; i++)
            {
                CType arg = typeArgsThis[i].GetNakedType(true);
                if (arg.IsAggregateType() && !arg.AsAggregateType().fConstraintsChecked)
                {
                    CheckConstraints(checker, errHandling, arg.AsAggregateType(), flags | CheckConstraintsFlags.Outer);
                    if (arg.AsAggregateType().fConstraintError)
                    {
                        ats.fConstraintError = true;
                    }
                }
            }
            return(!ats.fConstraintError);
        }