示例#1
0
        // Override static method from base class
        public new static List <EngineParameter> GetRequiredParameters()
        {
            List <EngineParameter> requiredParams = SMTEngine.GetRequiredParameters();

            requiredParams.Add(GetUnrollParameter());
            return(requiredParams);
        }
示例#2
0
        // Override static method from base class
        public new static List <EngineParameter> GetAllowedParameters()
        {
            List <EngineParameter> allowedParams = SMTEngine.GetAllowedParameters();

            allowedParams.Add(GetUnrollParameter());
            return(allowedParams);
        }
示例#3
0
        // Override static method from base class
        public new static List <EngineParameter> GetAllowedParameters()
        {
            List <EngineParameter> allowedParams = SMTEngine.GetAllowedParameters();

            allowedParams.Add(GetDelayParameter());
            allowedParams.Add(GetSlidingSecondsParameter());
            allowedParams.Add(GetSlidingLimitParameter());
            return(allowedParams);
        }
示例#4
0
 // Adds Houdini to the pipeline if the user has not done so
 public void AddHoudiniEngine()
 {
     foreach (Engine engine in Engines)
     {
         if (engine is VanillaHoudini)
         {
             houdiniEngine = (VanillaHoudini)engine;
         }
     }
     if (houdiniEngine == null)
     {
         houdiniEngine = new VanillaHoudini(GetNextSMTEngineID(),
                                            SMTEngine.GetSolverParameter().DefaultValue,
                                            SMTEngine.GetErrorLimitParameter().DefaultValue);
         Engines.Add(houdiniEngine);
     }
 }
示例#5
0
 private Houdini.HoudiniOutcome ScheduleEnginesInSequence(Pipeline pipeline)
 {
     Houdini.HoudiniOutcome outcome = null;
     foreach (Engine engine in pipeline.GetEngines())
     {
         if (engine is SMTEngine)
         {
             SMTEngine smtEngine = (SMTEngine)engine;
             smtEngine.Start(getFreshProgram(true, true), ref outcome);
         }
         else
         {
             DynamicAnalysis dynamicEngine = (DynamicAnalysis)engine;
             Program         program       = getFreshProgram(true, false);
             dynamicEngine.Start(program);
         }
     }
     return(outcome);
 }
示例#6
0
        private Houdini.HoudiniOutcome ScheduleEnginesInParallel(Pipeline pipeline)
        {
            Houdini.HoudiniOutcome  outcome                 = null;
            CancellationTokenSource tokenSource             = new CancellationTokenSource();
            List <Task>             underApproximatingTasks = new List <Task>();
            List <Task>             overApproximatingTasks  = new List <Task>();

            // Schedule the under-approximating engines first
            foreach (Engine engine in pipeline.GetEngines())
            {
                if (!(engine is VanillaHoudini))
                {
                    if (engine is DynamicAnalysis)
                    {
                        DynamicAnalysis dynamicEngine = (DynamicAnalysis)engine;
                        underApproximatingTasks.Add(Task.Factory.StartNew(
                                                        () =>
                        {
                            dynamicEngine.Start(getFreshProgram(true, false));
                        },
                                                        tokenSource.Token));
                    }
                    else
                    {
                        SMTEngine smtEngine = (SMTEngine)engine;
                        underApproximatingTasks.Add(Task.Factory.StartNew(
                                                        () =>
                        {
                            smtEngine.Start(getFreshProgram(true, true), ref outcome);
                        },
                                                        tokenSource.Token));
                    }
                }
            }

            if (pipeline.runHoudini)
            {
                // We set a barrier on the under-approximating engines if a Houdini delay
                // is specified or no sliding is selected
                if (pipeline.GetHoudiniEngine().Delay > 0)
                {
                    Print.VerboseMessage("Waiting at barrier until Houdini delay has elapsed or all under-approximating engines have finished");
                    Task.WaitAll(underApproximatingTasks.ToArray(), pipeline.GetHoudiniEngine().Delay * 1000);
                }
                else if (pipeline.GetHoudiniEngine().SlidingSeconds > 0)
                {
                    Print.VerboseMessage("Waiting at barrier until all under-approximating engines have finished");
                    Task.WaitAll(underApproximatingTasks.ToArray());
                }

                // Schedule the vanilla Houdini engine
                overApproximatingTasks.Add(Task.Factory.StartNew(
                                               () =>
                {
                    pipeline.GetHoudiniEngine().Start(getFreshProgram(true, true), ref outcome);
                },
                                               tokenSource.Token));

                // Schedule Houdinis every x seconds until the number of new Houdini instances exceeds the limit
                if (pipeline.GetHoudiniEngine().SlidingSeconds > 0)
                {
                    int  numOfRefuted = Houdini.ConcurrentHoudini.RefutedSharedAnnotations.Count;
                    int  newHoudinis  = 0;
                    bool runningHoudinis;

                    do
                    {
                        // Wait before launching new Houdini instances
                        Thread.Sleep(pipeline.GetHoudiniEngine().SlidingSeconds * 1000);

                        // Only launch a fresh Houdini if the candidate invariant set has changed
                        if (Houdini.ConcurrentHoudini.RefutedSharedAnnotations.Count > numOfRefuted)
                        {
                            numOfRefuted = Houdini.ConcurrentHoudini.RefutedSharedAnnotations.Count;

                            VanillaHoudini newHoudiniEngine = new VanillaHoudini(pipeline.GetNextSMTEngineID(),
                                                                                 pipeline.GetHoudiniEngine().Solver,
                                                                                 pipeline.GetHoudiniEngine().ErrorLimit);
                            pipeline.AddEngine(newHoudiniEngine);

                            Print.VerboseMessage("Scheduling another Houdini instance");

                            overApproximatingTasks.Add(Task.Factory.StartNew(
                                                           () =>
                            {
                                newHoudiniEngine.Start(getFreshProgram(true, true), ref outcome);
                                tokenSource.Cancel(false);
                            },
                                                           tokenSource.Token));
                            ++newHoudinis;
                        }

                        // Are any Houdinis still running?
                        runningHoudinis = false;
                        foreach (Task task in overApproximatingTasks)
                        {
                            if (task.Status.Equals(TaskStatus.Running))
                            {
                                runningHoudinis = true;
                            }
                        }
                    } while (newHoudinis < pipeline.GetHoudiniEngine().SlidingLimit&& runningHoudinis);
                }

                try
                {
                    Task.WaitAny(overApproximatingTasks.ToArray(), tokenSource.Token);
                    tokenSource.Cancel(false);
                }
                catch (OperationCanceledException e)
                {
                    Console.WriteLine("Unexpected exception: " + e);
                    throw;
                }
            }
            else
            {
                Task.WaitAll(underApproximatingTasks.ToArray());
            }
            return(outcome);
        }