Write() public method

public Write ( UvStreamHandle handle, ArraySegment bufs, Action callback, object state ) : void
handle UvStreamHandle
bufs ArraySegment
callback Action
state object
return void
 public async Task SocketCanReadAndWrite()
 {
     int bytesRead = 0;
     var loop = new UvLoopHandle();
     loop.Init(_uv);
     var tcp = new UvTcpHandle();
     tcp.Init(loop);
     tcp.Bind(new IPEndPoint(IPAddress.Loopback, 54321));
     tcp.Listen(10, (_, status, error, state) =>
     {
         Console.WriteLine("Connected");
         var tcp2 = new UvTcpHandle();
         tcp2.Init(loop);
         tcp.Accept(tcp2);
         var data = Marshal.AllocCoTaskMem(500);
         tcp2.ReadStart(
             (a, b, c) => tcp2.Libuv.buf_init(data, 500),
             (__, nread, error2, state2) =>
             {
                 bytesRead += nread;
                 if (nread == 0)
                 {
                     tcp2.Dispose();
                 }
                 else
                 {
                     for (var x = 0; x != 2; ++x)
                     {
                         var req = new UvWriteReq();
                         req.Init(loop);
                         req.Write(
                             tcp2,
                             new ArraySegment<ArraySegment<byte>>(
                                 new[] { new ArraySegment<byte>(new byte[] { 65, 66, 67, 68, 69 }) }
                                 ),
                             (_1, _2, _3, _4) => { },
                             null);
                     }
                 }
             },
             null);
         tcp.Dispose();
     }, null);
     Console.WriteLine("Task.Run");
     var t = Task.Run(async () =>
     {
         var socket = new Socket(
             AddressFamily.InterNetwork,
             SocketType.Stream,
             ProtocolType.Tcp);
         await Task.Factory.FromAsync(
             socket.BeginConnect,
             socket.EndConnect,
             new IPEndPoint(IPAddress.Loopback, 54321),
             null,
             TaskCreationOptions.None);
         await Task.Factory.FromAsync(
             socket.BeginSend,
             socket.EndSend,
             new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) },
             SocketFlags.None,
             null,
             TaskCreationOptions.None);
         socket.Shutdown(SocketShutdown.Send);
         var buffer = new ArraySegment<byte>(new byte[2048]);
         for (; ;)
         {
             var count = await Task.Factory.FromAsync(
                 socket.BeginReceive,
                 socket.EndReceive,
                 new[] { buffer },
                 SocketFlags.None,
                 null,
                 TaskCreationOptions.None);
             Console.WriteLine("count {0} {1}",
                 count,
                 System.Text.Encoding.ASCII.GetString(buffer.Array, 0, count));
             if (count <= 0) break;
         }
         socket.Dispose();
     });
     loop.Run();
     loop.Dispose();
     await t;
 }
示例#2
0
        // This is called on the libuv event loop
        private void WriteAllPending()
        {
            WriteContext writingContext;

            lock (_lockObj)
            {
                if (_nextWriteContext != null)
                {
                    writingContext = _nextWriteContext;
                    _nextWriteContext = null;
                }
                else
                {
                    _writesPending--;
                    return;
                }
            }

            try
            {
                var buffers = new ArraySegment<byte>[writingContext.Buffers.Count];

                var i = 0;
                foreach (var buffer in writingContext.Buffers)
                {
                    buffers[i++] = buffer;
                }

                var writeReq = new UvWriteReq();
                writeReq.Init(_thread.Loop);

                writeReq.Write(_socket, new ArraySegment<ArraySegment<byte>>(buffers), (r, status, error, state) =>
                {
                    var writtenContext = (WriteContext)state;
                    writtenContext.Self.OnWriteCompleted(writtenContext.Buffers, r, status, error);
                }, writingContext);
            }
            catch
            {
                lock (_lockObj)
                {
                    // Lock instead of using Interlocked.Decrement so _writesSending
                    // doesn't change in the middle of executing other synchronized code.
                    _writesPending--;
                }

                throw;
            }
        }
        public void ServerPipeListenForConnections()
        {
            var loop = new UvLoopHandle();
            var serverListenPipe = new UvPipeHandle();

            loop.Init(_uv);
            serverListenPipe.Init(loop, false);
            serverListenPipe.Bind(@"\\.\pipe\ServerPipeListenForConnections");
            serverListenPipe.Listen(128, (_1, status, error, _2) =>
            {
                var serverConnectionPipe = new UvPipeHandle();
                serverConnectionPipe.Init(loop, true);
                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq();
                writeRequest.Init(loop);
                writeRequest.Write(
                    serverConnectionPipe,
                    new ArraySegment<ArraySegment<byte>>(new ArraySegment<byte>[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }) }),
                    (_3, status2, error2, _4) =>
                    {
                        writeRequest.Dispose();
                        serverConnectionPipe.Dispose();
                        serverListenPipe.Dispose();
                    },
                    null);

            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle();
                var clientConnectionPipe = new UvPipeHandle();
                var connect = new UvConnectRequest();

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, true);
                connect.Init(loop2);
                connect.Connect(clientConnectionPipe, @"\\.\pipe\ServerPipeListenForConnections", (_1, status, error, _2) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);

                    connect.Dispose();
                    clientConnectionPipe.ReadStart(
                        (_3, cb, _4) => buf,
                        (_3, status2, error2, _4) =>
                        {
                            if (status2 == 0)
                            {
                                clientConnectionPipe.Dispose();
                            }
                        },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });
            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }
        public async Task SocketCanReadAndWrite()
        {
            var loop = new UvLoopHandle(_logger);
            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);
            tcp.Init(loop);
            var address = ServerAddress.FromUrl("http://localhost:54321/");
            tcp.Bind(address);
            tcp.Listen(10, (_, status, error, state) =>
            {
                Console.WriteLine("Connected");
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop);
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => tcp2.Libuv.buf_init(data, 500),
                    (__, nread, state2) =>
                    {
                        if (nread <= 0)
                        {
                            tcp2.Dispose();
                        }
                        else
                        {
                            for (var x = 0; x < 2; x++)
                            {
                                var req = new UvWriteReq(new KestrelTrace(new TestKestrelTrace()));
                                req.Init(loop);
                                var block = MemoryPoolBlock2.Create(
                                    new ArraySegment<byte>(new byte[] { 65, 66, 67, 68, 69 }),
                                    dataPtr: IntPtr.Zero,
                                    pool: null,
                                    slab: null);
                                var start = new MemoryPoolIterator2(block, 0);
                                var end = new MemoryPoolIterator2(block, block.Data.Count);
                                req.Write(
                                    tcp2,
                                    start,
                                    end,
                                    1,
                                    (_1, _2, _3, _4) =>
                                    {
                                        block.Unpin();
                                    },
                                    null);
                            }
                        }
                    },
                    null);
                tcp.Dispose();
            }, null);
            Console.WriteLine("Task.Run");
            var t = Task.Run(async () =>
            {
                var socket = new Socket(
                    AddressFamily.InterNetwork,
                    SocketType.Stream,
                    ProtocolType.Tcp);
#if DNX451
                await Task.Factory.FromAsync(
                    socket.BeginConnect,
                    socket.EndConnect,
                    new IPEndPoint(IPAddress.Loopback, 54321),
                    null,
                    TaskCreationOptions.None);
                await Task.Factory.FromAsync(
                    socket.BeginSend,
                    socket.EndSend,
                    new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                    SocketFlags.None,
                    null,
                    TaskCreationOptions.None);
#else
                await socket.ConnectAsync(new IPEndPoint(IPAddress.Loopback, 54321));
                await socket.SendAsync(new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
#endif
                socket.Shutdown(SocketShutdown.Send);
                var buffer = new ArraySegment<byte>(new byte[2048]);
                while (true)
                {
#if DNX451
                    var count = await Task.Factory.FromAsync(
                        socket.BeginReceive,
                        socket.EndReceive,
                        new[] { buffer },
                        SocketFlags.None,
                        null,
                        TaskCreationOptions.None);
#else
                    var count = await socket.ReceiveAsync(new[] { buffer }, SocketFlags.None);
#endif
                    Console.WriteLine("count {0} {1}",
                        count,
                        System.Text.Encoding.ASCII.GetString(buffer.Array, 0, count));
                    if (count <= 0) break;
                }
                socket.Dispose();
            });
            loop.Run();
            loop.Dispose();
            await t;
        }
            /// <summary>
            /// First step: initiate async write if needed, otherwise go to next step
            /// </summary>
            public void DoWriteIfNeeded()
            {
                if (Buffers.Count == 0 || Self._socket.IsClosed)
                {
                    DoShutdownIfNeeded();
                    return;
                }

                var buffers = new ArraySegment<byte>[Buffers.Count];

                var i = 0;
                foreach (var buffer in Buffers)
                {
                    buffers[i++] = buffer;
                }

                var writeReq = new UvWriteReq(Self._log);
                writeReq.Init(Self._thread.Loop);
                writeReq.Write(Self._socket, new ArraySegment<ArraySegment<byte>>(buffers), (_writeReq, status, error, state) =>
                {
                    _writeReq.Dispose();
                    var _this = (WriteContext)state;
                    _this.WriteStatus = status;
                    _this.WriteError = error;
                    DoShutdownIfNeeded();
                }, this);
            }
        public void ServerPipeListenForConnections()
        {
            var loop = new UvLoopHandle(_logger);
            var serverListenPipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            serverListenPipe.Init(loop, false);
            serverListenPipe.Bind(@"\\.\pipe\ServerPipeListenForConnections");
            serverListenPipe.Listen(128, (_1, status, error, _2) =>
            {
                var serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, true);
                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq(new KestrelTrace(new TestKestrelTrace()));
                writeRequest.Init(loop);
                var block = MemoryPoolBlock2.Create(
                    new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }),
                    dataPtr: IntPtr.Zero,
                    pool: null,
                    slab: null);
                var start = new MemoryPoolIterator2(block, 0);
                var end = new MemoryPoolIterator2(block, block.Data.Count);
                writeRequest.Write(
                    serverConnectionPipe,
                    start, 
                    end,
                    1,
                    (_3, status2, error2, _4) =>
                    {
                        writeRequest.Dispose();
                        serverConnectionPipe.Dispose();
                        serverListenPipe.Dispose();
                        block.Unpin();
                    },
                    null);

            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(new KestrelTrace(new TestKestrelTrace()));

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, true);
                connect.Init(loop2);
                connect.Connect(clientConnectionPipe, @"\\.\pipe\ServerPipeListenForConnections", (_1, status, error, _2) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);

                    connect.Dispose();
                    clientConnectionPipe.ReadStart(
                        (_3, cb, _4) => buf,
                        (_3, status2, _4) =>
                        {
                            if (status2 == 0)
                            {
                                clientConnectionPipe.Dispose();
                            }
                        },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });
            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }