public int get_armor_value(Armor_Value val) { calculate_modified_values(); switch (val) { case Armor_Value.Ablative: return(modified_ablative_value); case Armor_Value.Insulative: return(modified_insulative_value); case Armor_Value.Padding: return(modified_padding_value); case Armor_Value.Hardness: return(modified_hardness_value); case Armor_Value.Rigidness: return(modified_rigidness_value); case Armor_Value.Absorb_All: return(absorb_all); } return(-1); }
public override string ToString() { return(Armor_ID.ToString().PadRight(5) + Armor_Type.PadRight(25) + Armor_Value.ToString().PadRight(5) + Armor_Cost.ToString("C")); }