protected override void LoadContent() { spriteBatch = new SpriteBatch(graphics.GraphicsDevice); Kootenay16 = content.Load <SpriteFont>("Kootenay16"); BlankBox = content.Load <Texture2D>("BlankBox"); OrdinaryEffect = content.Load <Effect>("Ordinary"); DataChooser = new Economy.DropDownMenu(); UpdateButton = new Economy.QueueButton(100, new Vector2(5, GameWindow.Height - 30)); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(graphics.GraphicsDevice); Kootenay16 = content.Load<SpriteFont>("Kootenay16"); BlankBox = content.Load<Texture2D>("BlankBox"); OrdinaryEffect = content.Load<Effect>("Ordinary"); DataChooser = new Economy.DropDownMenu(); UpdateButton = new Economy.QueueButton(100, new Vector2(5, GameWindow.Height - 30)); }